I Lost My Copy Of 'Path Of Shadows'!!!

Storyteller01

First Post
I could use some help. I lost my copy of this FFG book, and I have players whose later plans involve aspects of that book.

It's OGL so this won't get anyone into trouble:


I need the ability list for the Blade Dancer school (not the PrC) and the basics for the Delver. Type of BaB, saves, abilities, etc. Can anyone help me out?
 

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What exactly do you need from the Delver?

Also, is it completely OK for me to post this stuff here? If so, I can. Just thought I'd better check first.
 


Don't like PDF, and I don't have the $5.00 to spend at this point.

It's OGL, so posting the mechanics will be okay. We can't recreate the intellectual property (artwork, story behind it, etc).


I just need the basic specs for both. The names and mechanics of the school techniques (I have several school advancement tables) as well as the basic specs for the delver (Good bad or poor BaB, what saves are good, what abilities it gets and how often).
 

Blade Dancer Lessons:
1) Blade Dancer's Stance
2) Superior Dodge
3) Tumbling Attack
4) Burst of Speed
5) Improved Superior Dodge
6) Agile Attack
7) Improved Boost of Speed
8) Ultimate Dodge
9) Vorpal Hurricane
10) Ultimate Spring Attack

Delver BAB and saves are the same as rogues. They have trapsense, evasion, uncanny dodge, bonus feats every 3rd level starting at 7th, and a "notebook" ability similar to bardic knowledge. Rogue skill points, all knowledge skills.
 

Blade Dancer

[sblock]Lesson 1 – Blade Dancer’s Stance
A warrior must learn to hold his ground,
deflecting blows while preparing to deliver the
final strike that ends a duel. A character with
this ability gains an additional +2 dodge bonus
to AC when using the total defense combat
maneuver or fighting defensively.

Lesson 2 – Superior Dodge
By accepting a –5 penalty to hit on all of his
attacks for that round, the blade dancer may
make a Reflex save with a +10 circumstance
bonus to avoid a single attack. The blade
dancer must use this ability before his opponent
makes an attack. The attack must equal or
exceed the blade dancer’s Reflex save in order
to hit. A blade dancer may use this ability once
per round.

Lesson 3 – Tumbling Attack
The blade dancer learns to make sudden, acrobatic
moves that confuse his opponent and ruin
his defense. As a move-equivalent action, a
blade dancer may move half his speed and
make a Tumble check opposed by his opponent’s
attack roll at his best base attack bonus.
If the blade dancer succeeds, his opponent
loses his Dexterity bonus to AC against any
attacks the blade dancer makes that round.

Lesson 4 – Burst of Speed
In combat, the blade dancer’s speed increases
by 5 ft. This bonus does not apply when calculating
the blade dancer’s speed outside of battle,
such as during a chase or while traveling
cross-country.

Lesson 5 – Improved Superior Dodge
The blade dancer may now use superior dodge
twice per round. The penalty to his attack rolls
remains –5.

Lesson 6 – Agile Attack
When using the Spring Attack feat, the blade
dancer does not draw attacks of opportunity
due to movement from one opponent of his
choice, in addition to the creature he attacks.

Lesson 7 – Improved Burst of Speed
The blade dancer’s combat speed increases by
an additional 5 ft. Otherwise, this ability functions
as burst of speed.

Lesson 8 – Ultimate Dodge
The blade dancer may use superior dodge as
many times as he wishes per round. The penalty
to his attack rolls remains –5.

Lesson 9 – Vorpal Hurricane
After mastering the ability to use his speed and
agility for defense, the blade dancer now learns
to turn his talents to the attack. In combat, a
blade dancer may move up to half his speed
between attacks using the full attack action.
Note that the blade dancer may not combine his
Spring Attack feat with this ability.

Lesson 10 – Ultimate Spring Attack
When using the Spring Attack feat, the blade
dancer ignores all attacks of opportunity
caused by movement.[/sblock]

hth.
 

Thanks everyone! It helps greatly! One more question: at what levels does the delver gain it's trapsense, evasion, and uncanny dodge feats. I can make a campaign tailored feat list.
 

Trapfinding (not previously mentioned): 1st
EV: 2nd
UD: 3rd
IUD: 6th

The feat list is pretty standard - basically what you'd expect from, say, a Dragon mag class variant from a few years ago.
 

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