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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I love 3E. I love 4E. I'm mad!
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<blockquote data-quote="Wisdom Penalty" data-source="post: 4036265" data-attributes="member: 13287"><p>Good points above. </p><p></p><p>In particular, I know that I love 3.5 <em>as a player</em> and sometimes have issues with it <em>as a DM</em>. Since I DM 80% of the time I'm gaming, I tend to see more warts than I otherwise might. </p><p></p><p>Also a good point on the higher level failings of 3.5. While I grant not every group runs into these issues, I certainly see to have more problems running a 3.x game - or even playing in one - once a certain threshold in character experience is passed. For us, that's probably around level 13 or level 14.</p><p></p><p>While I'm rambling, I think the main issues - for our group - stems from the sheer versatility and power of magic at those higher levels. The skill monkey is marginalized; how can a stealthy rouge compete with <em>arcane eye</em>? How can good intelligence gathering in the cloak and dagger fashion compete with <em>scry</em>? We also as a group seem to enjoy the epic nature of overland travel, and how can that compete with <em>teleport</em>?</p><p></p><p>I'll grant you - those problems most likely won't go away with 4E. It's the nature of the game vs. the nature of what appeals to us about the game. We can, and have, house ruled certain spells and what-not, but that generally leaves a bad taste in my mouth because it seems the casters are getting all the restrictions.</p><p></p><p>Ah well, the points you guys raise are valid. To summarize:</p><p></p><p>1) DMing a 3.x game is more unwieldy than playing in one.</p><p>2) Higher levels in 3.x make the game more unwieldy than lower levels.</p><p>3) DMing a higher level campaign in 3.x exacerbates the issue by combining the faults.</p><p></p><p>If 4E can knock #1 or #2 to out of the picture, they'll have me at Hello. If they can knock #1 <em>and</em> #2 out of the picture, I'll have Mearls' children.</p><p></p><p>The Penalty</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4036265, member: 13287"] Good points above. In particular, I know that I love 3.5 [i]as a player[/i] and sometimes have issues with it [i]as a DM[/i]. Since I DM 80% of the time I'm gaming, I tend to see more warts than I otherwise might. Also a good point on the higher level failings of 3.5. While I grant not every group runs into these issues, I certainly see to have more problems running a 3.x game - or even playing in one - once a certain threshold in character experience is passed. For us, that's probably around level 13 or level 14. While I'm rambling, I think the main issues - for our group - stems from the sheer versatility and power of magic at those higher levels. The skill monkey is marginalized; how can a stealthy rouge compete with [i]arcane eye[/i]? How can good intelligence gathering in the cloak and dagger fashion compete with [i]scry[/i]? We also as a group seem to enjoy the epic nature of overland travel, and how can that compete with [i]teleport[/i]? I'll grant you - those problems most likely won't go away with 4E. It's the nature of the game vs. the nature of what appeals to us about the game. We can, and have, house ruled certain spells and what-not, but that generally leaves a bad taste in my mouth because it seems the casters are getting all the restrictions. Ah well, the points you guys raise are valid. To summarize: 1) DMing a 3.x game is more unwieldy than playing in one. 2) Higher levels in 3.x make the game more unwieldy than lower levels. 3) DMing a higher level campaign in 3.x exacerbates the issue by combining the faults. If 4E can knock #1 or #2 to out of the picture, they'll have me at Hello. If they can knock #1 [i]and[/i] #2 out of the picture, I'll have Mearls' children. The Penalty [/QUOTE]
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I love 3E. I love 4E. I'm mad!
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