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Community
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D&D Older Editions
I love 5E, but lately I miss 4E's monsters
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<blockquote data-quote="I'm A Banana" data-source="post: 7014055" data-attributes="member: 2067"><p>Oh, I DM'd it quite a bit! And it's still my second-favorite edition (no other edition beats it for flexibility, and while I prefer 5e overall, 4e is the edition you'd have the best chance of talking me into running again if 5e wasn't an option). </p><p></p><p>But the monster roles were often FAR too fiddly in practice to give much of a distinct identity to a creature IMXP. Yeah, 4e had brutes, but none of their +25% damage had even half of the psychological impact as the first hit a level 2 character sustains from a 5e ogre. </p><p></p><p></p><p>Sorry, I probably didn't mention it in my post: I was comparing the Adult versions of the dragon in 4e and 5e. I figured these were a pretty "fair" point of comparison on the 4e side, being smack in the middle of 4e's level arc, and so being powerful enough to be "real" dragons, but not so high level that they were unseen by most parties. Most 5e parties will be dealing with less powerful dragons, but their fundamental decision points don't tremendously change.</p><p></p><p>As far as the list of ancient blue powers goes...</p><p></p><p>a) is essentially in 5e (thanks, shove!)</p><p>b) is a slightly more fiddly version of any dragon's Wing Attack legendary action ("do damage and move away and prevent people who try and stop me")</p><p>c) and d) are unnecessary fiddly bits (c is "the dragon's most terrifying feature is that it makes you keep track of an ongoing effect with variable duration!", d is "alternate breath weapon")</p><p></p><p>The 4e's Elder basically has a Lair Action and yet another different version of Wing Attack. </p><p></p><p>I've got no real objections to some option to apply some role to a monster ("Mobile attacker!"), but I'm glad the MM versions of these creatures rely on bigger distinctions and smaller action lists.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7014055, member: 2067"] Oh, I DM'd it quite a bit! And it's still my second-favorite edition (no other edition beats it for flexibility, and while I prefer 5e overall, 4e is the edition you'd have the best chance of talking me into running again if 5e wasn't an option). But the monster roles were often FAR too fiddly in practice to give much of a distinct identity to a creature IMXP. Yeah, 4e had brutes, but none of their +25% damage had even half of the psychological impact as the first hit a level 2 character sustains from a 5e ogre. Sorry, I probably didn't mention it in my post: I was comparing the Adult versions of the dragon in 4e and 5e. I figured these were a pretty "fair" point of comparison on the 4e side, being smack in the middle of 4e's level arc, and so being powerful enough to be "real" dragons, but not so high level that they were unseen by most parties. Most 5e parties will be dealing with less powerful dragons, but their fundamental decision points don't tremendously change. As far as the list of ancient blue powers goes... a) is essentially in 5e (thanks, shove!) b) is a slightly more fiddly version of any dragon's Wing Attack legendary action ("do damage and move away and prevent people who try and stop me") c) and d) are unnecessary fiddly bits (c is "the dragon's most terrifying feature is that it makes you keep track of an ongoing effect with variable duration!", d is "alternate breath weapon") The 4e's Elder basically has a Lair Action and yet another different version of Wing Attack. I've got no real objections to some option to apply some role to a monster ("Mobile attacker!"), but I'm glad the MM versions of these creatures rely on bigger distinctions and smaller action lists. [/QUOTE]
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I love 5E, but lately I miss 4E's monsters
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