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General Tabletop Discussion
D&D Older Editions
I love 5E, but lately I miss 4E's monsters
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<blockquote data-quote="Tony Vargas" data-source="post: 7014511" data-attributes="member: 996"><p>Those aren't the only things that make 5e combats faster, BA and hps/damage were also tuned for fast combat, attacks hit more often and saves are failed more often, in general. There's also just fewer formal combat options across the board relative to something like 3e or 2e C&T. But mostly it's just that everyone dies faster, making combats shorter. Adding more combat options wouldn't really make combats a lot slower, but it might end up being pointless, if the more-complex creature dies before availing itself of those options.</p><p></p><p>The intended consequence is you'll have to customize the game a bit to match your DMing style, campaign tone, and the preferences of the group you run for. And that's across the board, going for a lot more than just monsters. </p><p></p><p>Of course, it is generally harder to come up with functional new material from scratch than to cut material you don't want, but the game could have made the latter easier. For instance, if monster stats (some of 'em at least) had 'advanced' actions towards the end of the block that could be ignored when wanting to run it more simply, or utilized when it was more the star of the encounter.</p><p></p><p>Of course, the unintended (and undesired) consequence would be giving up on the game.</p><p></p><p>Not worth worrying about, IMHO. Balance isn't that tight, so part of running 5e is being aware of how important relative balance is to you & your group, and keeping things in line dynamically, that's a continual effort, and adding complexity to your monsters shouldn't make it much harder. Part of being Empowered. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7014511, member: 996"] Those aren't the only things that make 5e combats faster, BA and hps/damage were also tuned for fast combat, attacks hit more often and saves are failed more often, in general. There's also just fewer formal combat options across the board relative to something like 3e or 2e C&T. But mostly it's just that everyone dies faster, making combats shorter. Adding more combat options wouldn't really make combats a lot slower, but it might end up being pointless, if the more-complex creature dies before availing itself of those options. The intended consequence is you'll have to customize the game a bit to match your DMing style, campaign tone, and the preferences of the group you run for. And that's across the board, going for a lot more than just monsters. Of course, it is generally harder to come up with functional new material from scratch than to cut material you don't want, but the game could have made the latter easier. For instance, if monster stats (some of 'em at least) had 'advanced' actions towards the end of the block that could be ignored when wanting to run it more simply, or utilized when it was more the star of the encounter. Of course, the unintended (and undesired) consequence would be giving up on the game. Not worth worrying about, IMHO. Balance isn't that tight, so part of running 5e is being aware of how important relative balance is to you & your group, and keeping things in line dynamically, that's a continual effort, and adding complexity to your monsters shouldn't make it much harder. Part of being Empowered. :) [/QUOTE]
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I love 5E, but lately I miss 4E's monsters
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