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General Tabletop Discussion
D&D Older Editions
I love 5E, but lately I miss 4E's monsters
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<blockquote data-quote="Tony Vargas" data-source="post: 7014679" data-attributes="member: 996"><p>Nod. The same reason BA or hps or what-have-you exist. To make the game work a bit better.</p><p></p><p>Unless you're a dragon, blowing on someone will not kill them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> A 1hp creature is perfectly valid, and 1 hp of damage does represent something lethal. Take a dagger for instance. Daggers do, if we want to cite realism, kill people very efficiently, even all but instantly. But they do 1d4 damage in D&D. If everyone in the world is like a PC with no less than 5 hps (1st level wizard w/ 8 con), the verisimilitude of the dagger as a deadly weapon would be a bust! </p><p></p><p>Minions were actually <em>less</em> fragile than low-hp creatures in 5e, because of Damage on a Successful Save. Light up a band of 11 hp orcs with a fireball and unless you roll stunningly low, even the quickest & luckiest of them are toast, 22 or more hps save for half is unavoidable death. A minion always stood a chance of surviving a fireball, even if it might be a 1:20 chance if he's dreadfully outclassed.</p><p></p><p>So, if you wanted to make some more-interesting monsters on the lower end of the CR scale, taking a page or two from the lowly minion might not be a bad thing. Some sort of resistance to DoaSS, for instance, like a Trait: on a successful save for 1/2 damage, the creature cannot take more than half it's total hps in damage from the spell. </p><p></p><p>Another trait of minions that 5e has already embraced, OTOH, was not rolling for damage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7014679, member: 996"] Nod. The same reason BA or hps or what-have-you exist. To make the game work a bit better. Unless you're a dragon, blowing on someone will not kill them. ;) A 1hp creature is perfectly valid, and 1 hp of damage does represent something lethal. Take a dagger for instance. Daggers do, if we want to cite realism, kill people very efficiently, even all but instantly. But they do 1d4 damage in D&D. If everyone in the world is like a PC with no less than 5 hps (1st level wizard w/ 8 con), the verisimilitude of the dagger as a deadly weapon would be a bust! Minions were actually [i]less[/i] fragile than low-hp creatures in 5e, because of Damage on a Successful Save. Light up a band of 11 hp orcs with a fireball and unless you roll stunningly low, even the quickest & luckiest of them are toast, 22 or more hps save for half is unavoidable death. A minion always stood a chance of surviving a fireball, even if it might be a 1:20 chance if he's dreadfully outclassed. So, if you wanted to make some more-interesting monsters on the lower end of the CR scale, taking a page or two from the lowly minion might not be a bad thing. Some sort of resistance to DoaSS, for instance, like a Trait: on a successful save for 1/2 damage, the creature cannot take more than half it's total hps in damage from the spell. Another trait of minions that 5e has already embraced, OTOH, was not rolling for damage. [/QUOTE]
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