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<blockquote data-quote="thedungeondelver" data-source="post: 4839801" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>THE TEMPLE OF ELEMENTAL EVIL</strong> is quite a module, that's for sure. I like much of it; some of it, especially the elemental nodes, I'm not particularly fond of.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I played in a good part of it a few years back and the then-DM cut the Elemental Nodes out completely and instead used some of his favorite modules (<strong>X1 THE ISLE OF DREAD</strong> and <strong>U2 DANGER AT DUNWATER</strong> stand out in my mind) sending us around Greyhawk looking for various bits and clues to stopping the evil.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Alas that group broke up before the conclusion.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I am DMing the module now.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">After this I hope to send the party to the Lortmils on a run through <strong>WG4 THE FORGOTTEN TEMPLE OF THARIZDUN</strong> and <strong>S4 THE LOST CAVERNS OF TSOJCANTH</strong>. Really, those two modules together could have been sold as a boxed set with little more added and been just fine as a sort of <strong>GREYHAWK CAMPAIGNS</strong> or a set that focused on the abovementioned mountains. They're that good.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I also hope to cap the campaign off with Paizo and Rob Kuntz's most excellent MAURE CASTLE/WG5 MORDENKAINENS FANTASTIC ADVENTURE. I'm told Rob did some additional work on "side treks" for <strong>DUNGEON</strong> Magazine, and I'm entirely sure I can convert them to <strong>AD&D</strong> with little to no problem.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">All of that is inclusive in the awesomeness that is <strong>AD&D</strong> and <strong>THE WORLD OF GREYHAWK</strong>. More to love.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4839801, member: 34865"] [font=century gothic] [b]THE TEMPLE OF ELEMENTAL EVIL[/B] is quite a module, that's for sure. I like much of it; some of it, especially the elemental nodes, I'm not particularly fond of. I played in a good part of it a few years back and the then-DM cut the Elemental Nodes out completely and instead used some of his favorite modules ([b]X1 THE ISLE OF DREAD[/B] and [b]U2 DANGER AT DUNWATER[/B] stand out in my mind) sending us around Greyhawk looking for various bits and clues to stopping the evil. Alas that group broke up before the conclusion. I am DMing the module now. After this I hope to send the party to the Lortmils on a run through [b]WG4 THE FORGOTTEN TEMPLE OF THARIZDUN[/B] and [b]S4 THE LOST CAVERNS OF TSOJCANTH[/B]. Really, those two modules together could have been sold as a boxed set with little more added and been just fine as a sort of [b]GREYHAWK CAMPAIGNS[/b] or a set that focused on the abovementioned mountains. They're that good. I also hope to cap the campaign off with Paizo and Rob Kuntz's most excellent MAURE CASTLE/WG5 MORDENKAINENS FANTASTIC ADVENTURE. I'm told Rob did some additional work on "side treks" for [b]DUNGEON[/B] Magazine, and I'm entirely sure I can convert them to [b]AD&D[/B] with little to no problem. All of that is inclusive in the awesomeness that is [b]AD&D[/b] and [b]THE WORLD OF GREYHAWK[/b]. More to love. [/font] [/QUOTE]
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