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<blockquote data-quote="Ulrick" data-source="post: 4841865" data-attributes="member: 775"><p>If it hasn't been said already, you know what's really great about AD&D: </p><p></p><p>The Dungeon Master's Guide. A classic. I used that DMG all the way up to 3.5e because of the cool stuff that is in it: </p><p></p><p>1. a random dungeon generator</p><p>2. the properties of gemstones and herbs, </p><p>3. cartoons ("+2 backscratcher")</p><p>4. Gygaxian Prose</p><p>5. advice how to deal with troublesome players ("Ethereal Mummy!")</p><p>6. disease and parasite infection tables</p><p>7. the combat tables not found in the PHB!</p><p>8. a halfling getting ate by ghouls</p><p>9. illustrations of a group making their way through a dungeon and encountering progressively stronger monsters</p><p>10. A list of inspirational reading</p><p>11. random city encounters that include a Nycadaemon(!) and a harlot. What kind of of harlot? Roll it up on the harlot table! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That, and the book just "feels" like an old tome with secret knowledge only the DM is supposed to know--especially the one with the cover of the robed man opening the door.</p><p></p><p>The DMG is dated now when compared to other RPG books, but its still a classic and my favorite.</p><p></p><p></p><p>Edit: The DMG has been mention, but it cannot get enough praise! It's the "Chuck Norris" of RPGs.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 4841865, member: 775"] If it hasn't been said already, you know what's really great about AD&D: The Dungeon Master's Guide. A classic. I used that DMG all the way up to 3.5e because of the cool stuff that is in it: 1. a random dungeon generator 2. the properties of gemstones and herbs, 3. cartoons ("+2 backscratcher") 4. Gygaxian Prose 5. advice how to deal with troublesome players ("Ethereal Mummy!") 6. disease and parasite infection tables 7. the combat tables not found in the PHB! 8. a halfling getting ate by ghouls 9. illustrations of a group making their way through a dungeon and encountering progressively stronger monsters 10. A list of inspirational reading 11. random city encounters that include a Nycadaemon(!) and a harlot. What kind of of harlot? Roll it up on the harlot table! :) That, and the book just "feels" like an old tome with secret knowledge only the DM is supposed to know--especially the one with the cover of the robed man opening the door. The DMG is dated now when compared to other RPG books, but its still a classic and my favorite. Edit: The DMG has been mention, but it cannot get enough praise! It's the "Chuck Norris" of RPGs. [/QUOTE]
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