Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I love D&D but not so much Dungeons, anyone else?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vanifae" data-source="post: 5311482" data-attributes="member: 58765"><p>I can agree with that, I have not run many adventures that I feel are very dungeon-like, I have run site based adventures but they tend to be part of a large narrative and my big issue is that I don’t have much patience for the dungeon narrative. To give a feel for how I run and perceive my games I use a movie or TV show formula. I like set pieces, I like providing atmosphere and then glossing over the tedium to get to the cool stuff. The crazy combat set piece in a vast chamber with exotic features or causeways or something else altogether interesting.</p><p></p><p>I like dramatic scenes overcoming some challenge like Indiana Jones or the Fellowship escaping Moria. That is what I try and shoot for. I should clarify that I wouldn’t use a skill challenge to skip straight to the BBEG I would probably use them as an abstract score sheet for how well the group is penetrating the dungeon/fortress/warren/sewer/etc without drawing too much attention or alerting the denizens of their presence. I could also use multiple skill challenges to make up larger “dungeon” crawls perhaps to disable defenses or find the sacrifices in the den of Orcus cultists. I would still probably utilize a rough map and even slow down the action to focus on a room by room search if that heightened the drama.</p><p></p><p>I just don’t care for checking for traps every five feet, or describing the umpteenth corridor that branches left and right and all that. Again I guess my focus is more cinematic and less tedium. Though I know one man’s tedium is another man’s milk and honey. It probably would not work for players that like the dungeon and mega dungeon crawl, but thankfully I think my players enjoy my set pieces and story focus.</p><p></p><p>Again I am open to ideas, I went to that link about the Slaughterhouse project, I didn’t really gain much from it? I also should add I don’t have much nostalgia for huge dungeons, I mean they are cool in an objective sense they look impressive but running one would probably not be terribly fun for me.</p></blockquote><p></p>
[QUOTE="Vanifae, post: 5311482, member: 58765"] I can agree with that, I have not run many adventures that I feel are very dungeon-like, I have run site based adventures but they tend to be part of a large narrative and my big issue is that I don’t have much patience for the dungeon narrative. To give a feel for how I run and perceive my games I use a movie or TV show formula. I like set pieces, I like providing atmosphere and then glossing over the tedium to get to the cool stuff. The crazy combat set piece in a vast chamber with exotic features or causeways or something else altogether interesting. I like dramatic scenes overcoming some challenge like Indiana Jones or the Fellowship escaping Moria. That is what I try and shoot for. I should clarify that I wouldn’t use a skill challenge to skip straight to the BBEG I would probably use them as an abstract score sheet for how well the group is penetrating the dungeon/fortress/warren/sewer/etc without drawing too much attention or alerting the denizens of their presence. I could also use multiple skill challenges to make up larger “dungeon” crawls perhaps to disable defenses or find the sacrifices in the den of Orcus cultists. I would still probably utilize a rough map and even slow down the action to focus on a room by room search if that heightened the drama. I just don’t care for checking for traps every five feet, or describing the umpteenth corridor that branches left and right and all that. Again I guess my focus is more cinematic and less tedium. Though I know one man’s tedium is another man’s milk and honey. It probably would not work for players that like the dungeon and mega dungeon crawl, but thankfully I think my players enjoy my set pieces and story focus. Again I am open to ideas, I went to that link about the Slaughterhouse project, I didn’t really gain much from it? I also should add I don’t have much nostalgia for huge dungeons, I mean they are cool in an objective sense they look impressive but running one would probably not be terribly fun for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I love D&D but not so much Dungeons, anyone else?
Top