Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I love D&D but not so much Dungeons, anyone else?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vanifae" data-source="post: 5312053" data-attributes="member: 58765"><p>That is basically what I would do as well; allow failures to generate encounters, dead ends, or some other moment that is a setback for the players. Like you said it probably would not work for “exploration” mind sets that want more detail or bust out the graph paper to draw the map.</p><p></p><p>I would not do this for every dungeon either, if it’s short or interesting enough to me I could definitely do it old school as well it just depends on my goals for the evening. Do I want a claustrophobic, dank, and mysterious atmosphere or do I want a more cinematic narrative that focuses on the highlights? I think mixing it up would probably be for the best I would probably lean more to the skill challenges with a few <strong>kill</strong> challenges mixed in… best typo ever.</p><p></p><p>The <strong>Surviving the Desert</strong> skill challenge on page 206 of the Dark Sun Campaign Setting actually would be an easy fit to extrapolate for a dungeon/exploration skill challenge with every two successes generating some kind of event/moment that the players have to overcome as a group challenge, combat encounter, or role playing wise. As an addendum I have been playing for 18-19 years and I have done dungeon crawls, playing them for me is probably more fun then running them. Could I do them sure, would I make a whole campaign out of it probably not? I do admit there is a certain visceral quality to dark mysterious places filled with peril and adventure.</p><p></p><p>I just think overall I like to focus on the action more so then a whole night of describing corridors and opening doors.</p></blockquote><p></p>
[QUOTE="Vanifae, post: 5312053, member: 58765"] That is basically what I would do as well; allow failures to generate encounters, dead ends, or some other moment that is a setback for the players. Like you said it probably would not work for “exploration” mind sets that want more detail or bust out the graph paper to draw the map. I would not do this for every dungeon either, if it’s short or interesting enough to me I could definitely do it old school as well it just depends on my goals for the evening. Do I want a claustrophobic, dank, and mysterious atmosphere or do I want a more cinematic narrative that focuses on the highlights? I think mixing it up would probably be for the best I would probably lean more to the skill challenges with a few [b]kill[/b] challenges mixed in… best typo ever. The [b]Surviving the Desert[/b] skill challenge on page 206 of the Dark Sun Campaign Setting actually would be an easy fit to extrapolate for a dungeon/exploration skill challenge with every two successes generating some kind of event/moment that the players have to overcome as a group challenge, combat encounter, or role playing wise. As an addendum I have been playing for 18-19 years and I have done dungeon crawls, playing them for me is probably more fun then running them. Could I do them sure, would I make a whole campaign out of it probably not? I do admit there is a certain visceral quality to dark mysterious places filled with peril and adventure. I just think overall I like to focus on the action more so then a whole night of describing corridors and opening doors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I love D&D but not so much Dungeons, anyone else?
Top