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I love it when Skill Challenges Click
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<blockquote data-quote="blargney the second" data-source="post: 5145061" data-attributes="member: 14678"><p>This was far and away the coolest skill challenge that you've run yet, Wik! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There were several things that you did that made it such a success:</p><p>1) There was a huge variety of options for us to use, so every player could contribute meaningfully.</p><p>2) There were tasks that varied in difficulty from auto-success to nearly impossible. We could use a good idea with our crappy skills and pull out successes. I liked this MUCH better than the previously-used level-based static DCs because it felt more realistic.</p><p>3) You allowed us to choose between a couple of consequences for failed attempts, like taking damage or breaking our tools. It really felt like those split-second decisions you make when the fit hits the shan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>4) Great descriptions of the sights, sounds, and sensations of the chase that brought the whole thing to life.</p><p></p><p>Well done! A+</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5145061, member: 14678"] This was far and away the coolest skill challenge that you've run yet, Wik! :) There were several things that you did that made it such a success: 1) There was a huge variety of options for us to use, so every player could contribute meaningfully. 2) There were tasks that varied in difficulty from auto-success to nearly impossible. We could use a good idea with our crappy skills and pull out successes. I liked this MUCH better than the previously-used level-based static DCs because it felt more realistic. 3) You allowed us to choose between a couple of consequences for failed attempts, like taking damage or breaking our tools. It really felt like those split-second decisions you make when the fit hits the shan. :D 4) Great descriptions of the sights, sounds, and sensations of the chase that brought the whole thing to life. Well done! A+ -blarg [/QUOTE]
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