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<blockquote data-quote="Blue" data-source="post: 7252881" data-attributes="member: 20564"><p>I love my players. We run every other week, and due to traveling from work we missed three sessions, so two whole months. The 6th level characters had just set themselves up to be known to the mover and shakers in Horizon (a city centered around the arcane, for those not familiar with the setting) and we most of the way through a "welcome to the city adventure", but with so much time passed I figured we'd just montage that up quickly, advance time to let them get settled and get some contacts, and then figure out what we're doing. For contacts we went around the table everyone giving a contact they had made, and the next person would give a downside to that contact.</p><p></p><p>Anyway, I had written up five adventure hooks that the characters would have heard of, though they also had complete freedom to do whatever they want. I was ready with the start of all of them or to improv, and it would give me time to detail out the rest for next session.</p><p></p><p>Well, quickly came to the focus on one hook. But not to follow the adventure, but rather because they all felt that the contact for it was abhorrent and should be killed. It was a bit ghoulish, with having the party trap spirits and smuggle them back into Horizon in an attempt to imbue golems with initiative and make them more like dwarfforged (like warforged in D&D, but, you know, made by the dwarves). (Which are non-free willing in our Dragon Empire, except for the dwarfforged PC Unique is he's the only one).</p><p></p><p>And the characters immediately hated him, from the Highclan barbarian with ancestor worship seeing at as an abomination, to the the dwarforged closet dwarf-supremacist who doesn't trust the humans to hone in on a dwarven secret, and everywhere in between.</p><p></p><p>So, out of all the hook, instead they want to kill the quest giver. Next week - assaulting a wizard with a bunch of golems in Horizon.</p></blockquote><p></p>
[QUOTE="Blue, post: 7252881, member: 20564"] I love my players. We run every other week, and due to traveling from work we missed three sessions, so two whole months. The 6th level characters had just set themselves up to be known to the mover and shakers in Horizon (a city centered around the arcane, for those not familiar with the setting) and we most of the way through a "welcome to the city adventure", but with so much time passed I figured we'd just montage that up quickly, advance time to let them get settled and get some contacts, and then figure out what we're doing. For contacts we went around the table everyone giving a contact they had made, and the next person would give a downside to that contact. Anyway, I had written up five adventure hooks that the characters would have heard of, though they also had complete freedom to do whatever they want. I was ready with the start of all of them or to improv, and it would give me time to detail out the rest for next session. Well, quickly came to the focus on one hook. But not to follow the adventure, but rather because they all felt that the contact for it was abhorrent and should be killed. It was a bit ghoulish, with having the party trap spirits and smuggle them back into Horizon in an attempt to imbue golems with initiative and make them more like dwarfforged (like warforged in D&D, but, you know, made by the dwarves). (Which are non-free willing in our Dragon Empire, except for the dwarfforged PC Unique is he's the only one). And the characters immediately hated him, from the Highclan barbarian with ancestor worship seeing at as an abomination, to the the dwarforged closet dwarf-supremacist who doesn't trust the humans to hone in on a dwarven secret, and everywhere in between. So, out of all the hook, instead they want to kill the quest giver. Next week - assaulting a wizard with a bunch of golems in Horizon. [/QUOTE]
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