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I LOVE the instancing!
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<blockquote data-quote="Hatchling Dragon" data-source="post: 2434325" data-attributes="member: 580"><p>Heh, and in case anyone's <em>still</em> confused by the explanation I'll give the FRP-friendly version that popped into my head as I read the first post of "Still don't get it".</p><p></p><p>Think Pocket Dimentions. Every time you go to an Instanced dungoeon/boss/whatever you're acutaly getting your own private little copy of said place/NPCs that exsist as until the right conditions are met. Usualy that's just leaving the site or completing the quest.</p><p></p><p>One thing I'd seen in <strong>City of Heroes</strong>' use of Instances was putting a timer on an instance, usualy described as a bomb timer. You'd therefore have to find all the bombs before they 'went off' or you were kicked out of the Instance and either re-try or just fail. It's been a while, I forget which they used, mabye both depending on the setting.</p><p></p><p>The only real down-side to it is that you can't do one of my favorite passtimes, going to the lower level things that would not warrent an Instance (ie: boss room of a dungeon, ect) and sit there with a 'support class' character, and just help the inevitable n00b groups that stumble into mroe than they were bargaining for thier first time through. But the benifits greatly outweigh the down-sides of Instancing. It's here to stay, and I'm all for it.</p><p></p><p>I'm pretty sure that <strong>The Matrix Online</strong> uses Istancing as well.</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 2434325, member: 580"] Heh, and in case anyone's [i]still[/i] confused by the explanation I'll give the FRP-friendly version that popped into my head as I read the first post of "Still don't get it". Think Pocket Dimentions. Every time you go to an Instanced dungoeon/boss/whatever you're acutaly getting your own private little copy of said place/NPCs that exsist as until the right conditions are met. Usualy that's just leaving the site or completing the quest. One thing I'd seen in [b]City of Heroes[/b]' use of Instances was putting a timer on an instance, usualy described as a bomb timer. You'd therefore have to find all the bombs before they 'went off' or you were kicked out of the Instance and either re-try or just fail. It's been a while, I forget which they used, mabye both depending on the setting. The only real down-side to it is that you can't do one of my favorite passtimes, going to the lower level things that would not warrent an Instance (ie: boss room of a dungeon, ect) and sit there with a 'support class' character, and just help the inevitable n00b groups that stumble into mroe than they were bargaining for thier first time through. But the benifits greatly outweigh the down-sides of Instancing. It's here to stay, and I'm all for it. I'm pretty sure that [b]The Matrix Online[/b] uses Istancing as well. [/QUOTE]
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