Simplicity
Explorer
4e's jump rules are so nice and simple, I love them. They make me angry when I think about 3.5e... Summary for those who don't know:
The jump DC is 10 * the number of squares to jump. 4 squares of a running start cuts the C in half.
I love it. No need to pull out a stupid table every time there's a pit? That's fantastic. I'm curious how jump height is handled though...
The jump DC is 10 * the number of squares to jump. 4 squares of a running start cuts the C in half.
I love it. No need to pull out a stupid table every time there's a pit? That's fantastic. I'm curious how jump height is handled though...