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I made a Galactic Neighbourhood map for space-based games
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<blockquote data-quote="Thomas Bowman" data-source="post: 7318943" data-attributes="member: 6925649"><p>Just trying to get your thoughts on the matter. A typical Traveller map has a scale of one hex per parsec. the problem is, its two dimensional. if I wanted to have a three dimensional map, I think I could go out to a 20 parsec radius, it would have about 3000+ star systems, you probably could not make a meaningful map of this, so you do what the 2300 RPG game does, have a near star list with x, y, z coordinates and a distance formula to determine the distance between any two stars, there is a limit to how far you go out before the number of stars becomes unmanageable. I guess you could map out the structures, and link a bunch of smaller scale maps together and map a corridor between them, this basically shows the star systems you pass when going from one location to another, you could call it a trade route map or something like that.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7318943, member: 6925649"] Just trying to get your thoughts on the matter. A typical Traveller map has a scale of one hex per parsec. the problem is, its two dimensional. if I wanted to have a three dimensional map, I think I could go out to a 20 parsec radius, it would have about 3000+ star systems, you probably could not make a meaningful map of this, so you do what the 2300 RPG game does, have a near star list with x, y, z coordinates and a distance formula to determine the distance between any two stars, there is a limit to how far you go out before the number of stars becomes unmanageable. I guess you could map out the structures, and link a bunch of smaller scale maps together and map a corridor between them, this basically shows the star systems you pass when going from one location to another, you could call it a trade route map or something like that. [/QUOTE]
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I made a Galactic Neighbourhood map for space-based games
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