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I made a monster - looking for some cretiques
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<blockquote data-quote="Mesh Hong" data-source="post: 5074369" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Cool, it sounds like the fight went well and was reasonably threatening.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Now that my group is into Epic level my opinions on solo design have changed. At Epic levels the PCs have so much going for them, they can take a real pounding while putting out massive damage themselves, they also have access to multiple status effects and tactical quirks. All this means that a Solo needs to be so much more serious.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Last session ended in the climax of a side quest for my group which culminated in them facing an Exarch of Gruumsh that had been altered in a forge designed to manipulate Primal Matter. The resulting creature was a hideous mutation of its previous form and through an accident during forging it had also subsumed some of the mages that were manipulating the forge.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I designed this creature with the very real thought that I might kill one or two of my PCs, my group is 6 level 22 characters and the solo is a 26 brute. In the end the group killed it without too many problems, but a couple of them were close to death an one time or another. I must also state that the rest of the side quest was fairly dangerous, the first encounter they faced upon teleporting in turned out to be the first two encounters rolled into one which bumped it to a level +5 encounter and worked really well.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here is the end boss:-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Enraged Primal Exarch of Gruumsh</span></strong><span style="font-family: 'Verdana'"> Level 26 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Immortal Magical Beast (angel) XP 45,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 / +10 ( / +0) <strong>Senses</strong> Perception +19, darkvision, t</span></span><span style="color: white"><span style="font-family: 'Verdana'">ruesight 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Will of Gruumsh</span></strong><span style="font-family: 'Verdana'"> aura 4; All non bloodied enemies inside aura take a -2 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">penalty to saving throws, all bloodied enemies inside the aura take a -4 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">penalty to saving throws</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,000; <strong>Bloodied</strong> 500; see Multiple Actions</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 38; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 36, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 6 (clumsy)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2, also see Slaughter Gods Glory</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Massive Punch</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +29 vs. AC; 4d6+10 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tear Up and Throw Away</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; Reach 3; attack +29 vs. AC; 3d6+10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; if both attacks hit the target takes the following secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack; attack +27 vs. Fortitude; 4d6+10 damage; on hit target is thrown </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(slide) 10 squares and knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Fused Brain</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> special, 1/turn</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Exarch has 6 attached Brains as a result of a catastrophic experiment </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with primordial matter; each turn the Exarch can activate one random </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Brain attack; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">: Force Missile - Range 10/20; attack +29 vs. AC; 3d6+10 force damage; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">on hit target is pushed 4 squares </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">: Acid Spray - Close blast 3; attack +27 vs. Reflex; 1d10+8 acid </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage; on hit target takes 10 ongoing acid damage (save ends) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3</span></strong><span style="font-family: 'Verdana'">: Hold Ray - Range 10; attack +27 vs. Will; 1d6+6 damage; on hit target </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">is immobilised (save ends) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4</span></strong><span style="font-family: 'Verdana'">: Frost Ray - Range 10; attack +27 vs. Fortitude; 2d6+8 cold damage; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">on hit target is slowed (save ends) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5</span></strong><span style="font-family: 'Verdana'">: Life Drain - Range 10; attack +27 vs. Fortitude; on hit target loses a </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">healing surge </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">6</span></strong><span style="font-family: 'Verdana'">: Heal - Exarch regains 100 HPs</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Call of Gruumsh</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; attack +27 vs. Fortitude; 5d12+10 thunder damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed and takes 15 ongoing thunder damage (save ends); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target takes half damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Summon Slaughter</strong> (Standard; recharge 56) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; attack +27 vs. Will; 1d10+8 psychic damage; on hit target must </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make an immediate free "at-will" attack against a valid target of Exarch's </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">choice (this action is considered domination)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Exarch has threatening reach (3) with its Massive Punch attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple</span></strong><span style="font-family: 'Verdana'"> <strong>Action</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Exarch acts twice each round on initiative +20 and +10; each turn Exarch </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may take a standard and a minor action; when bloodied Exarch acts three </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">times each round on initiative +20, +10 and +0; if stunned Exarch loses 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of its initiative actions for the required duration</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Slaughter Gods Glory</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an enemy that Exarch can see is reduced to 0 HPs the Exarch </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">regains an action point (its cannot have more than 2 action points at any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">time)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +28, Intimidate +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 22 (+19) <strong>Wis</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Int</strong> 8 (+12) <strong>Cha</strong> 26 (+21)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Lessons learned.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1000 HPs is not really that much for a level 22 group to dish out in a short period of time, (in the actual encounter it managed to heal twice so it actually had 1200 HPs). I am coming to the conclusion that Epic Solos should have at least 150% HPs to make them viable.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">During the combat I made it so that the “head” actions didn’t provoke opportunity attacks and if the Exarch was blinded the heads could still see to perform their actions when appropriate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">With a previous important Solo that also was supposed to have 1000 HPs I actually fudged it having a heal for 250 HPs and then secretly gave it an additional 500 HPs to buy it a few more rounds. My players didn’t notice until I told them later, and they all agreed that it was a good fight. This reinforces my feeling that Epic Solos should have <strong>more</strong>, <em>not less</em> HPs (contrary to the MMII philosophy).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I wonder if any other DMs have come to similar conclusions once their group has reached Epic tier play?</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5074369, member: 73463"] [FONT=Verdana][COLOR=white]Cool, it sounds like the fight went well and was reasonably threatening.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now that my group is into Epic level my opinions on solo design have changed. At Epic levels the PCs have so much going for them, they can take a real pounding while putting out massive damage themselves, they also have access to multiple status effects and tactical quirks. All this means that a Solo needs to be so much more serious.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Last session ended in the climax of a side quest for my group which culminated in them facing an Exarch of Gruumsh that had been altered in a forge designed to manipulate Primal Matter. The resulting creature was a hideous mutation of its previous form and through an accident during forging it had also subsumed some of the mages that were manipulating the forge.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I designed this creature with the very real thought that I might kill one or two of my PCs, my group is 6 level 22 characters and the solo is a 26 brute. In the end the group killed it without too many problems, but a couple of them were close to death an one time or another. I must also state that the rest of the side quest was fairly dangerous, the first encounter they faced upon teleporting in turned out to be the first two encounters rolled into one which bumped it to a level +5 encounter and worked really well.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here is the end boss:-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Enraged Primal Exarch of Gruumsh[/FONT][/B][FONT=Verdana] Level 26 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Immortal Magical Beast (angel) XP 45,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 / +10 ( / +0) [B]Senses[/B] Perception +19, darkvision, t[/FONT][/COLOR][COLOR=white][FONT=Verdana]ruesight 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Will of Gruumsh[/FONT][/B][FONT=Verdana] aura 4; All non bloodied enemies inside aura take a -2 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]penalty to saving throws, all bloodied enemies inside the aura take a -4 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]penalty to saving throws[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,000; [B]Bloodied[/B] 500; see Multiple Actions[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 38; [B]Fortitude[/B] 40, [B]Reflex[/B] 36, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 6 (clumsy)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2, also see Slaughter Gods Glory[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Massive Punch[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +29 vs. AC; 4d6+10 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Tear Up and Throw Away[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks against the same target; Reach 3; attack +29 vs. AC; 3d6+10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; if both attacks hit the target takes the following secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack; attack +27 vs. Fortitude; 4d6+10 damage; on hit target is thrown [/COLOR][/FONT] [FONT=Verdana][COLOR=white](slide) 10 squares and knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Fused Brain[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] special, 1/turn[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The Exarch has 6 attached Brains as a result of a catastrophic experiment [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with primordial matter; each turn the Exarch can activate one random [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Brain attack; [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]: Force Missile - Range 10/20; attack +29 vs. AC; 3d6+10 force damage; [/FONT][/COLOR] [COLOR=white][FONT=Verdana]on hit target is pushed 4 squares [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]: Acid Spray - Close blast 3; attack +27 vs. Reflex; 1d10+8 acid [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage; on hit target takes 10 ongoing acid damage (save ends) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3[/FONT][/B][FONT=Verdana]: Hold Ray - Range 10; attack +27 vs. Will; 1d6+6 damage; on hit target [/FONT][/COLOR] [COLOR=white][FONT=Verdana]is immobilised (save ends) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4[/FONT][/B][FONT=Verdana]: Frost Ray - Range 10; attack +27 vs. Fortitude; 2d6+8 cold damage; [/FONT][/COLOR] [COLOR=white][FONT=Verdana]on hit target is slowed (save ends) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5[/FONT][/B][FONT=Verdana]: Life Drain - Range 10; attack +27 vs. Fortitude; on hit target loses a [/FONT][/COLOR] [COLOR=white][FONT=Verdana]healing surge [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]6[/FONT][/B][FONT=Verdana]: Heal - Exarch regains 100 HPs[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Call of Gruumsh[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; attack +27 vs. Fortitude; 5d12+10 thunder damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed and takes 15 ongoing thunder damage (save ends); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target takes half damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Summon Slaughter[/B] (Standard; recharge 56) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; attack +27 vs. Will; 1d10+8 psychic damage; on hit target must [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make an immediate free "at-will" attack against a valid target of Exarch's [/COLOR][/FONT] [FONT=Verdana][COLOR=white]choice (this action is considered domination)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Exarch has threatening reach (3) with its Massive Punch attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Multiple[/FONT][/B][FONT=Verdana] [B]Action[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Exarch acts twice each round on initiative +20 and +10; each turn Exarch [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may take a standard and a minor action; when bloodied Exarch acts three [/COLOR][/FONT] [FONT=Verdana][COLOR=white]times each round on initiative +20, +10 and +0; if stunned Exarch loses 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of its initiative actions for the required duration[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Slaughter Gods Glory[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When an enemy that Exarch can see is reduced to 0 HPs the Exarch [/COLOR][/FONT] [FONT=Verdana][COLOR=white]regains an action point (its cannot have more than 2 action points at any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]time)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +28, Intimidate +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 22 (+19) [B]Wis[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+23) [B]Int[/B] 8 (+12) [B]Cha[/B] 26 (+21)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Lessons learned.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1000 HPs is not really that much for a level 22 group to dish out in a short period of time, (in the actual encounter it managed to heal twice so it actually had 1200 HPs). I am coming to the conclusion that Epic Solos should have at least 150% HPs to make them viable.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]During the combat I made it so that the “head” actions didn’t provoke opportunity attacks and if the Exarch was blinded the heads could still see to perform their actions when appropriate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]With a previous important Solo that also was supposed to have 1000 HPs I actually fudged it having a heal for 250 HPs and then secretly gave it an additional 500 HPs to buy it a few more rounds. My players didn’t notice until I told them later, and they all agreed that it was a good fight. This reinforces my feeling that Epic Solos should have [B]more[/B], [I]not less[/I] HPs (contrary to the MMII philosophy).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I wonder if any other DMs have come to similar conclusions once their group has reached Epic tier play?[/COLOR][/FONT] [/QUOTE]
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