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I made a Revised Fighter to fix the martial/caster gap - Feedback?
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<blockquote data-quote="DavyGreenwind" data-source="post: 9143833" data-attributes="member: 7035905"><p>Seeing all the talk about bringing Fighters up to snuff with casters got me thinkin'. So I whipped up a Revised Fighter, using mostly elements we already have from UA 7, and a few high-level abilities I invented. I haven't done the math, but I think it puts it up to snuff with casters. (Meaning it'll outshine other martials for now: I would redo Monk and Barb as well).</p><p></p><p>For the base class, I cannibalized and absorbed Champion critical hits, and Battle Master's maneuvers. I made Second Wind and Indomitable into maneuvers you get at level 2 (indomitable is not the same). At 17th and 20th level, I added two juicy abilities to try and make them more mythic, like Achilles or Hercules. The first ability allows you to keep attacking when you get a critical hit, possible chaining them together, and doing a ton of attacks in one turn. The second, finishing blow, gives you a chance to kill a monster with one blow when it has less than half its hit points remaining, or otherwise do a ton of damage.</p><p></p><p>I've got four subclasses: Brawler, Gladiator, Eldritch Knight, and Tactician. Gladiator takes a few Champion abilities, with some new CHA-based abilities. Tactician similar takes leftover Battle Master abilities, with some new INT stuff. Brawler is improved from the UA. Eldritch Knight is mostly the same, with a few things added here and there, and more flexibility.</p><p></p><p>I would appreciate feedback before I put it on the DMsGuild or something.</p><p></p><p>Thank you in advance.</p></blockquote><p></p>
[QUOTE="DavyGreenwind, post: 9143833, member: 7035905"] Seeing all the talk about bringing Fighters up to snuff with casters got me thinkin'. So I whipped up a Revised Fighter, using mostly elements we already have from UA 7, and a few high-level abilities I invented. I haven't done the math, but I think it puts it up to snuff with casters. (Meaning it'll outshine other martials for now: I would redo Monk and Barb as well). For the base class, I cannibalized and absorbed Champion critical hits, and Battle Master's maneuvers. I made Second Wind and Indomitable into maneuvers you get at level 2 (indomitable is not the same). At 17th and 20th level, I added two juicy abilities to try and make them more mythic, like Achilles or Hercules. The first ability allows you to keep attacking when you get a critical hit, possible chaining them together, and doing a ton of attacks in one turn. The second, finishing blow, gives you a chance to kill a monster with one blow when it has less than half its hit points remaining, or otherwise do a ton of damage. I've got four subclasses: Brawler, Gladiator, Eldritch Knight, and Tactician. Gladiator takes a few Champion abilities, with some new CHA-based abilities. Tactician similar takes leftover Battle Master abilities, with some new INT stuff. Brawler is improved from the UA. Eldritch Knight is mostly the same, with a few things added here and there, and more flexibility. I would appreciate feedback before I put it on the DMsGuild or something. Thank you in advance. [/QUOTE]
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