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I made my PCs into action figures!
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<blockquote data-quote="shilsen" data-source="post: 3843303" data-attributes="member: 198"><p>The PCs in my Eberron game recently turned 14th level, which means they are by far the most powerful adventurers on the continent. In the last three weeks of campaign time, they escorted a princess on an airship to Karrnath and fought off necromantic terrorists riding wyvern zombies and led by a lich and her boyfriend, took out a terrorist cell hiding out in a temple, and destroyed two armies in the jungles of Q'barra (each consisting of between 1000-2000 lizardfolk).</p><p></p><p>In between making the PCs miserable, I like to create opportunities for them to enjoy their power, so they sometimes have fights where they get to enjoy kicking ass and not taking names without even breaking a sweat. They're also the most famous adventurers on the continent and not only have their exploits regularly covered in the Korranberg Chronicle (the most respected and internationally read newspaper), but have a weekly column about their adventures. They're the closest analogue our campaign has to international sport stars in our world. They've met kings, dined with queens, hobnobbed with members of the dragonmarked houses, and - in one case - screwed a prince. </p><p></p><p>But we topped it all in today's session. When the PCs came home after 3 weeks, they found a box waiting for them. It contained five packages, containing the fully poseable action figure of each PC, complete with accessories. Each action figure was also able to speak a dozen pre-programmed phrases when one pushed a button. The players loved the concept. We spent half an hour just sitting around discussing what the action figures look like and whether the paladin's one really says, "I am the champion of the Silver Flame!" or should more appropriately say, "Heal me!" (he dislikes taking damage), what size the druid's dire bear action figure (which has a space in the back which holds a smaller facsimile of her shifter form) is, whether the orc berserker's figure comes with a little cooking set (he cooks when he isn't cutting people's heads off), what the warforged's little spiked chain is made of and why the alienist has tiny little blue sparkly spectacles (they represent his permanent <em>arcane sight</em> spell). </p><p></p><p>I've done a lot of things in this and other campaigns to have PCs realize that they're special, but I think this one has been the most effective of the lot. Anybody can collect a pile of magic and gold and kill a dragon, but getting your own action figure? Now that's classy!</p><p></p><p>Anyhow, I just wanted to share. And to ask if there's anything similar you've done in your games.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3843303, member: 198"] The PCs in my Eberron game recently turned 14th level, which means they are by far the most powerful adventurers on the continent. In the last three weeks of campaign time, they escorted a princess on an airship to Karrnath and fought off necromantic terrorists riding wyvern zombies and led by a lich and her boyfriend, took out a terrorist cell hiding out in a temple, and destroyed two armies in the jungles of Q'barra (each consisting of between 1000-2000 lizardfolk). In between making the PCs miserable, I like to create opportunities for them to enjoy their power, so they sometimes have fights where they get to enjoy kicking ass and not taking names without even breaking a sweat. They're also the most famous adventurers on the continent and not only have their exploits regularly covered in the Korranberg Chronicle (the most respected and internationally read newspaper), but have a weekly column about their adventures. They're the closest analogue our campaign has to international sport stars in our world. They've met kings, dined with queens, hobnobbed with members of the dragonmarked houses, and - in one case - screwed a prince. But we topped it all in today's session. When the PCs came home after 3 weeks, they found a box waiting for them. It contained five packages, containing the fully poseable action figure of each PC, complete with accessories. Each action figure was also able to speak a dozen pre-programmed phrases when one pushed a button. The players loved the concept. We spent half an hour just sitting around discussing what the action figures look like and whether the paladin's one really says, "I am the champion of the Silver Flame!" or should more appropriately say, "Heal me!" (he dislikes taking damage), what size the druid's dire bear action figure (which has a space in the back which holds a smaller facsimile of her shifter form) is, whether the orc berserker's figure comes with a little cooking set (he cooks when he isn't cutting people's heads off), what the warforged's little spiked chain is made of and why the alienist has tiny little blue sparkly spectacles (they represent his permanent [i]arcane sight[/i] spell). I've done a lot of things in this and other campaigns to have PCs realize that they're special, but I think this one has been the most effective of the lot. Anybody can collect a pile of magic and gold and kill a dragon, but getting your own action figure? Now that's classy! Anyhow, I just wanted to share. And to ask if there's anything similar you've done in your games. [/QUOTE]
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