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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Jer" data-source="post: 8718297" data-attributes="member: 19857"><p>I agree with this. Usually my players who like to scan their skill list for options to use won't say "I make a Perception check" - what they'll say is either "I want to make a Perception check to search for the cup" or they'll say "I use Search to find the cup - whoops, this game doesn't have Search, what's that skill called?" Players who are doing this are engaging with the game so I'm happy - much better than players who are asked "what are you doing" and they respond with a dumb look because they weren't engaged.</p><p></p><p>If they're using the wrong skill I'll say "no, that's an Insight check, not Perception" or whatever. But I get what they mean - I actually blame the 5e design for not doing a better job of making the skill names some kind of active verb because games that do give players like that better prompts for how to talk about their skill use in game.</p></blockquote><p></p>
[QUOTE="Jer, post: 8718297, member: 19857"] I agree with this. Usually my players who like to scan their skill list for options to use won't say "I make a Perception check" - what they'll say is either "I want to make a Perception check to search for the cup" or they'll say "I use Search to find the cup - whoops, this game doesn't have Search, what's that skill called?" Players who are doing this are engaging with the game so I'm happy - much better than players who are asked "what are you doing" and they respond with a dumb look because they weren't engaged. If they're using the wrong skill I'll say "no, that's an Insight check, not Perception" or whatever. But I get what they mean - I actually blame the 5e design for not doing a better job of making the skill names some kind of active verb because games that do give players like that better prompts for how to talk about their skill use in game. [/QUOTE]
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"I make a perception check."
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