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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8718326" data-attributes="member: 67338"><p>okay... what does any of that have to do with weather you understand the intent or not? </p><p></p><p>if specificity only matters rarely I will only ask for it rarely... but you would always be welcome to give more then I ask for... </p><p></p><p>all I need is for the speaker and the listener to both get the intent... and context is fine. </p><p></p><p>lets take that room full of cups, and a player said "Can I perception?" and I know there is a false cup and not the real one... then they find the false one. lets say that there is both a false AND real one... they find both and either was we move to the next step. </p><p>lets say one is trapped and it is the false one (cause come on trap one will seem more real then non trapped) then they still find both and make a save vs the trap. and it doesn't matter if it is a contact poison or pressure plate EXCEPT in what they wear... if I say "You find two cups that it might be but you find one is a little slimey give me a Con save vs poison" (or fort save or poison save what ever edition) and the player says "Um, I'm in plate, does it go through my armored gauntlet and the glove under it?" that is really the same next step anyway.</p><p>what if the table is a mimic... roll initiative instead of perception but you are all surprised.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8718326, member: 67338"] okay... what does any of that have to do with weather you understand the intent or not? if specificity only matters rarely I will only ask for it rarely... but you would always be welcome to give more then I ask for... all I need is for the speaker and the listener to both get the intent... and context is fine. lets take that room full of cups, and a player said "Can I perception?" and I know there is a false cup and not the real one... then they find the false one. lets say that there is both a false AND real one... they find both and either was we move to the next step. lets say one is trapped and it is the false one (cause come on trap one will seem more real then non trapped) then they still find both and make a save vs the trap. and it doesn't matter if it is a contact poison or pressure plate EXCEPT in what they wear... if I say "You find two cups that it might be but you find one is a little slimey give me a Con save vs poison" (or fort save or poison save what ever edition) and the player says "Um, I'm in plate, does it go through my armored gauntlet and the glove under it?" that is really the same next step anyway. what if the table is a mimic... roll initiative instead of perception but you are all surprised. [/QUOTE]
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