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"I make a perception check."
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<blockquote data-quote="Umbran" data-source="post: 8718349" data-attributes="member: 177"><p>You didn't answer the question - Do you make it obvious that it matters? Do you give advantage or disadvantage on the roll, or the like?</p><p></p><p>At the moment it sounds like the description is a simple gate - "You must give a description to get a response". But if the description does not clearly influence the response in a way the players can perceive, they have no reason to be interested in the description. Putting thought or effort into it does not seem to have a payoff. And that the players <em>perceive</em> the difference is terribly important. If it is secret or opaque, again, there's not a lot of point, to them.</p><p></p><p>They are not gong to engage with it if it is simply a checkbox item you have placed there "just because". </p><p></p><p>You mention upthread about traps and such - fine, let us discuss that. How often do those things happen?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8718349, member: 177"] You didn't answer the question - Do you make it obvious that it matters? Do you give advantage or disadvantage on the roll, or the like? At the moment it sounds like the description is a simple gate - "You must give a description to get a response". But if the description does not clearly influence the response in a way the players can perceive, they have no reason to be interested in the description. Putting thought or effort into it does not seem to have a payoff. And that the players [I]perceive[/I] the difference is terribly important. If it is secret or opaque, again, there's not a lot of point, to them. They are not gong to engage with it if it is simply a checkbox item you have placed there "just because". You mention upthread about traps and such - fine, let us discuss that. How often do those things happen? [/QUOTE]
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Community
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"I make a perception check."
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