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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8718458" data-attributes="member: 67338"><p>I have not noticed that... infact what I have found is almost (but not exactly) the reverse.</p><p></p><p>players that don't ask for rolls or call skills are used to DMs (or GMS if not from D&D) that hide auto successes behind real world information or player skill... </p><p></p><p>I also find that it is FAR easier to get a player that is used to having to 'figure it out in game not out of game' to play a variety of characters with different abilities (shy people playing out going bards or warlocks as the face of the party)... and the best part is once they realize if they say something wrong but there character would know better, I find they open up to TRY to say things more... </p><p> </p><p></p><p>see this is what I mean (and I don't even think you mean it the way it comes off) but </p><p></p><p>is the opposite of what I want from an RPG. because yea there are 100 times you should auto succeed or auto fail (I even make it MORE oftent PCs trained in something don't need to roll) but it should (IMO) ALWAYS be about the character skill and rarely or never the players...</p><p>having a -1 persuasion and having a +17 persuasion should mean something even when not rolling... that is how good (or bad) your character is about persuading... just like having a -1 to hit is very different then a +17 to hit. It doesn't matter if out of game I can make the ultimate argument of logic that everyone would agree to...my character can't he has a -1, and it doesn't matter that you can't frame an argument to save your life, your character can they have a +17...</p><p></p><p>just like it doesn't matter that I have no idea how to swing a sword, or how to pierce full plate let alone a dragon. If I describe it as "I attack" and have a +17... it doesn't matter if you have trained in martial arts for 50 years and can describe perfectly how to slide your blade into the weak spot of the armor... you have a -1.</p><p></p><p></p><p>so yeah avoiding rolling is great, I do it alot just based on the numbers on the sheet. But not becuse someone said the write words.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8718458, member: 67338"] I have not noticed that... infact what I have found is almost (but not exactly) the reverse. players that don't ask for rolls or call skills are used to DMs (or GMS if not from D&D) that hide auto successes behind real world information or player skill... I also find that it is FAR easier to get a player that is used to having to 'figure it out in game not out of game' to play a variety of characters with different abilities (shy people playing out going bards or warlocks as the face of the party)... and the best part is once they realize if they say something wrong but there character would know better, I find they open up to TRY to say things more... see this is what I mean (and I don't even think you mean it the way it comes off) but is the opposite of what I want from an RPG. because yea there are 100 times you should auto succeed or auto fail (I even make it MORE oftent PCs trained in something don't need to roll) but it should (IMO) ALWAYS be about the character skill and rarely or never the players... having a -1 persuasion and having a +17 persuasion should mean something even when not rolling... that is how good (or bad) your character is about persuading... just like having a -1 to hit is very different then a +17 to hit. It doesn't matter if out of game I can make the ultimate argument of logic that everyone would agree to...my character can't he has a -1, and it doesn't matter that you can't frame an argument to save your life, your character can they have a +17... just like it doesn't matter that I have no idea how to swing a sword, or how to pierce full plate let alone a dragon. If I describe it as "I attack" and have a +17... it doesn't matter if you have trained in martial arts for 50 years and can describe perfectly how to slide your blade into the weak spot of the armor... you have a -1. so yeah avoiding rolling is great, I do it alot just based on the numbers on the sheet. But not becuse someone said the write words. [/QUOTE]
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"I make a perception check."
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