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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8718571" data-attributes="member: 67338"><p>it isn't just shy... again my character is a living person who grew up in your world. ME, I am NOT someone that grew up in your world. My Character knows better then me about A LOT of things... why I want to default to what my character would know and do I not... it doens't just have to be talking to the king, but looking for shadow theives, or understanding mystic ruins, or hiding from the watch... "How do you hide" seems a mean qustion to ask a player who doesn't know how to hide if there character is prof expertise in stealth and have a magic bonus to stealth... THEY know how to hide even if I don't...</p><p></p><p>so far I agree 100% there is no way to make it perfect just character skill. However my main push in this discussion is the benefit of leaning as much as character and least on player as possible. </p><p></p><p>except the CHARACTER skill should play as much or more importance (IMO) to that scenario then the player.</p><p></p><p>if my dex 8 non prof in stealth paladin with plate that gives disadvantage to stealth describes the perfect hiding place, and my rogue with an 18 dex prof in stealth expertise in stealth and a cloak of elven kind just says "I don't know where to hide but I try" I may give the rogue "Okay you hide no roll" and the paladin "okay all that description is awesome and I will give you that roll at disadvantage with a -1 to see how well it works"</p><p></p><p>my problem is when (and it seems like it is not only possible but likely in one of your games so correct me if I am wrong) Your answer to the above would be to auto pass the paladin not taking his lack of in character skill into account, and ask the player of the rogue for a better description of what he uses to hide.</p><p></p><p>of course it is... and again (and again and again I am sure I should save this as a macro for this discussion) I do have auto pass situations in my game in fact my house rules give MORE not less auto successes to PCs and important NPCs. I just always take the skill of the character before the description or skill of the player</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8718571, member: 67338"] it isn't just shy... again my character is a living person who grew up in your world. ME, I am NOT someone that grew up in your world. My Character knows better then me about A LOT of things... why I want to default to what my character would know and do I not... it doens't just have to be talking to the king, but looking for shadow theives, or understanding mystic ruins, or hiding from the watch... "How do you hide" seems a mean qustion to ask a player who doesn't know how to hide if there character is prof expertise in stealth and have a magic bonus to stealth... THEY know how to hide even if I don't... so far I agree 100% there is no way to make it perfect just character skill. However my main push in this discussion is the benefit of leaning as much as character and least on player as possible. except the CHARACTER skill should play as much or more importance (IMO) to that scenario then the player. if my dex 8 non prof in stealth paladin with plate that gives disadvantage to stealth describes the perfect hiding place, and my rogue with an 18 dex prof in stealth expertise in stealth and a cloak of elven kind just says "I don't know where to hide but I try" I may give the rogue "Okay you hide no roll" and the paladin "okay all that description is awesome and I will give you that roll at disadvantage with a -1 to see how well it works" my problem is when (and it seems like it is not only possible but likely in one of your games so correct me if I am wrong) Your answer to the above would be to auto pass the paladin not taking his lack of in character skill into account, and ask the player of the rogue for a better description of what he uses to hide. of course it is... and again (and again and again I am sure I should save this as a macro for this discussion) I do have auto pass situations in my game in fact my house rules give MORE not less auto successes to PCs and important NPCs. I just always take the skill of the character before the description or skill of the player [/QUOTE]
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