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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="CleverNickName" data-source="post: 8718606" data-attributes="member: 50987"><p>Ugh, yeah, this bothers me too.</p><p></p><p>Player: I make a Perception check on the chest!</p><p>DM: That's not a thing. Describe what you're doing.</p><p>Player: <em>Fine. </em>I want to check to see if the chest is trapped.</p><p>DM: Ah, okay. Make an Investigation check.</p><p>Player: bUt My PeRcEpTiOn iS HiGhEr!!!</p><p></p><p>Perception vs. Investigation for finding traps. Athletics vs. Acrobatics for climbing. Intimidation vs. Persuasion for negotiations. When my players announce a roll they would like to make, instead of describing their characters' actions, it's usually because they know the rules require a particular check and they would like to use a different one...and usually for my least-favorite reason (a perceived numerical advantage.)</p><p></p><p>And the thing is? <em>I don't forbid them from doing so, </em>just as long as they describe their actions accordingly. I'm happy to use different skill and ability checks in interesting ways, if they give me enough to work with! Like, if they want to use Acrobatics to negotiate their way up that cliff face, they could describe to me how they are going to try to nimbly parkour off of different rocks and trees as they make their way upward. Heck, I'd even settle for meeting me halfway: "Okay so I'd like to intimidate the shopkeeper, but I don't want to go all aggro on him or anything like that. So I'll just lower my voice and casually mention my friendship with the constable and his guild master....and maybe remind him of how important it is to keep me happy." </p><p></p><p>But if you just bark game mechanics at me, I'll bark the rules right back.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8718606, member: 50987"] Ugh, yeah, this bothers me too. Player: I make a Perception check on the chest! DM: That's not a thing. Describe what you're doing. Player: [I]Fine. [/I]I want to check to see if the chest is trapped. DM: Ah, okay. Make an Investigation check. Player: bUt My PeRcEpTiOn iS HiGhEr!!! Perception vs. Investigation for finding traps. Athletics vs. Acrobatics for climbing. Intimidation vs. Persuasion for negotiations. When my players announce a roll they would like to make, instead of describing their characters' actions, it's usually because they know the rules require a particular check and they would like to use a different one...and usually for my least-favorite reason (a perceived numerical advantage.) And the thing is? [I]I don't forbid them from doing so, [/I]just as long as they describe their actions accordingly. I'm happy to use different skill and ability checks in interesting ways, if they give me enough to work with! Like, if they want to use Acrobatics to negotiate their way up that cliff face, they could describe to me how they are going to try to nimbly parkour off of different rocks and trees as they make their way upward. Heck, I'd even settle for meeting me halfway: "Okay so I'd like to intimidate the shopkeeper, but I don't want to go all aggro on him or anything like that. So I'll just lower my voice and casually mention my friendship with the constable and his guild master....and maybe remind him of how important it is to keep me happy." But if you just bark game mechanics at me, I'll bark the rules right back. [/QUOTE]
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"I make a perception check."
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