Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 8718647" data-attributes="member: 7034645"><p>Exactly. To say "But my character isn't actually in the world and I (player) wasn't born there" is a cop out. If the game is being described and narrated by the GM properly, it is very easy to decide what you (player/character) might do in that situation. </p><p></p><p>It could be something like </p><p>"I search the room" - in which case, I, as the DM, after already having described what is in the room, might say "Are you opening the doors to the bureau? Are you looking behind the curtains? Are you picking up anything that is on the table?" The player/character can then yes/no those items, or describe an alternate way to interact with them. </p><p></p><p>Or it could be "First I'll take a look under the table, since that is closest, to see if anything is hidden under it. Then I'll look at what is on the table, but not touch anything." </p><p></p><p>In both cases, there is no rolling involved at all. As the DM, I know what is in and around and on those items.</p><p></p><p>Only if the player decides to interact in some way where failure is an option: "I check to see if the bureau is trapped. I'll peer at the lock itself to see if anything is out of the ordinary." (For me, and half competent thief would be able to tell a trapped lock by spending time looking at it, probably no roll even necessary); or "I'll stand to the side of the chest and whack my mace straight into the keyhole of the chest, so if there is a poison needle, it'll be blocked." Also perfectly fine, and might set the trap off with no ill effect, no roll necessary. Unless the trap is a poison gas.... (but I would also be less likely to actually do that kind of thing, without it being telegraphed, i.e. not in a random dungeon).</p><p></p><p>And as the DM, if the player asks "What do I know about this kind of lock?" If you're a thief, or even w fighter who worked as a blacksmith, I'd likely give some specifics without a roll about how difficult those locks typically are. Its mainly an effort on my part to be neutral, and adjudicate the game without gotchas and without it devolving to "roll this, roll that". The less rolls we do at the table, the smoother the game seems to go, and the more engaged the players are. Also, I will remind players about things they learned that they're not remembering that may be relevant "Remember last week when you spoke with the Seneschal, and he mentioned that this particular sect is known for using contact poison as a means of protecting their property." as the part explores their temple. No roll needed. (Although I'd be hoping that someone at the table was paying enough attention to write that down or remember it... )</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8718647, member: 7034645"] Exactly. To say "But my character isn't actually in the world and I (player) wasn't born there" is a cop out. If the game is being described and narrated by the GM properly, it is very easy to decide what you (player/character) might do in that situation. It could be something like "I search the room" - in which case, I, as the DM, after already having described what is in the room, might say "Are you opening the doors to the bureau? Are you looking behind the curtains? Are you picking up anything that is on the table?" The player/character can then yes/no those items, or describe an alternate way to interact with them. Or it could be "First I'll take a look under the table, since that is closest, to see if anything is hidden under it. Then I'll look at what is on the table, but not touch anything." In both cases, there is no rolling involved at all. As the DM, I know what is in and around and on those items. Only if the player decides to interact in some way where failure is an option: "I check to see if the bureau is trapped. I'll peer at the lock itself to see if anything is out of the ordinary." (For me, and half competent thief would be able to tell a trapped lock by spending time looking at it, probably no roll even necessary); or "I'll stand to the side of the chest and whack my mace straight into the keyhole of the chest, so if there is a poison needle, it'll be blocked." Also perfectly fine, and might set the trap off with no ill effect, no roll necessary. Unless the trap is a poison gas.... (but I would also be less likely to actually do that kind of thing, without it being telegraphed, i.e. not in a random dungeon). And as the DM, if the player asks "What do I know about this kind of lock?" If you're a thief, or even w fighter who worked as a blacksmith, I'd likely give some specifics without a roll about how difficult those locks typically are. Its mainly an effort on my part to be neutral, and adjudicate the game without gotchas and without it devolving to "roll this, roll that". The less rolls we do at the table, the smoother the game seems to go, and the more engaged the players are. Also, I will remind players about things they learned that they're not remembering that may be relevant "Remember last week when you spoke with the Seneschal, and he mentioned that this particular sect is known for using contact poison as a means of protecting their property." as the part explores their temple. No roll needed. (Although I'd be hoping that someone at the table was paying enough attention to write that down or remember it... ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top