Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8718659" data-attributes="member: 93670"><p>not so much, it shouldn't be assumed that the target you want to attack is obbious enough. I have one player who consistently says things like "I move up & attack the zombie" leading to "uh... which one? red green blue or white ring? there are four" followed by a hair pulling exercise of "the one he attacked">"which he? Bob & dave attacked different ones">"which one is more damaged?">"You aren't sure at this point, do you want to use your action trying to determine that or pick one?">"well I attack the one next to bob">"three of them are next to bob... red blue or white ring?">"well which one is closer to me?">"well if we look with our eyes we can see that the red ring one is closest to you on the map">"so is the red one damaged?">"^$@#% would you like to use your action trying to determine that?">"no I guess I'll move up to attack the red zombie">"ok the green skeleton leans in with his rusty necrotic energy dripping sword to smack you & makes an AoO as you run past it & xx is a hit">"woah I wouldn't have moved like that if I knew he was in the path, I would have gone around">"Maybe but you didn't*"</p><p></p><p>This player is also one who is extremely prone to making quantum skill check efforts like that rather than actually taking any action</p><p></p><p>*I run in person with a touch enabled tvbox & vtt. Players can literally trace their finger along the plexi & show me the route they want to take but this guy often can't be bothered to even lean forward to look at the screen.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8718659, member: 93670"] not so much, it shouldn't be assumed that the target you want to attack is obbious enough. I have one player who consistently says things like "I move up & attack the zombie" leading to "uh... which one? red green blue or white ring? there are four" followed by a hair pulling exercise of "the one he attacked">"which he? Bob & dave attacked different ones">"which one is more damaged?">"You aren't sure at this point, do you want to use your action trying to determine that or pick one?">"well I attack the one next to bob">"three of them are next to bob... red blue or white ring?">"well which one is closer to me?">"well if we look with our eyes we can see that the red ring one is closest to you on the map">"so is the red one damaged?">"^$@#% would you like to use your action trying to determine that?">"no I guess I'll move up to attack the red zombie">"ok the green skeleton leans in with his rusty necrotic energy dripping sword to smack you & makes an AoO as you run past it & xx is a hit">"woah I wouldn't have moved like that if I knew he was in the path, I would have gone around">"Maybe but you didn't*" This player is also one who is extremely prone to making quantum skill check efforts like that rather than actually taking any action *I run in person with a touch enabled tvbox & vtt. Players can literally trace their finger along the plexi & show me the route they want to take but this guy often can't be bothered to even lean forward to look at the screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top