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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8718875" data-attributes="member: 67338"><p>yup that's it summed up perfectly</p><p></p><p>6 stats 3 physical 2 mental 1 1/3mental 1/3physica and 1/3 socail </p><p></p><p>all 6 are the same </p><p>X number of skills... some physical some mental some social and some a mix... all the same</p><p></p><p>that sums up my argument perfectly.</p><p></p><p>I mean I have actually heard that argument before (although it isn't what I am arguing at all)</p><p></p><p>as I said there are things we just can not do. I can't make someone be good at tactics, nor can I make someone be bad at tactics... what I can do is when they make a super good or super bad at something character have them roll to show off how good/bad they are even if in real life they know there ways around it.</p><p></p><p>we can never have 100% character skill 0% player skill... I just want to get as close as I can.</p><p></p><p>this is so backwards... getting to use out of game knowledge to benefit that your character that doesn't have it seems almost like cheating (there is an argument about what is and isn't metagaming I don't want to have)</p><p></p><p>where do YOU [USER=4937]@Celebrim[/USER] draw the line... can I google the chemical way to make old timey gunpowder then have my character with no training or knowledge make it by just saying what I do?</p><p></p><p>what about someone that knows how and where to hide (the example of this thread) can someone that has no ability to hide in character benfit purely by out of character knowladge?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8718875, member: 67338"] yup that's it summed up perfectly 6 stats 3 physical 2 mental 1 1/3mental 1/3physica and 1/3 socail all 6 are the same X number of skills... some physical some mental some social and some a mix... all the same that sums up my argument perfectly. I mean I have actually heard that argument before (although it isn't what I am arguing at all) as I said there are things we just can not do. I can't make someone be good at tactics, nor can I make someone be bad at tactics... what I can do is when they make a super good or super bad at something character have them roll to show off how good/bad they are even if in real life they know there ways around it. we can never have 100% character skill 0% player skill... I just want to get as close as I can. this is so backwards... getting to use out of game knowledge to benefit that your character that doesn't have it seems almost like cheating (there is an argument about what is and isn't metagaming I don't want to have) where do YOU [USER=4937]@Celebrim[/USER] draw the line... can I google the chemical way to make old timey gunpowder then have my character with no training or knowledge make it by just saying what I do? what about someone that knows how and where to hide (the example of this thread) can someone that has no ability to hide in character benfit purely by out of character knowladge? [/QUOTE]
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"I make a perception check."
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