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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Chaosmancer" data-source="post: 8718960" data-attributes="member: 6801228"><p>I'm 14 pages behind because this thread exploded, but I had a thought reading this. </p><p></p><p>Didn't you describe the room the players when they entered it? If them saying "I look around" is just getting a description of the room, what did you tell them when they entered the room? </p><p></p><p>This is where I get frustrated, and I know you are working on some old school play ideas and I could be misreading this, but if I have to specify "I look around" to get the basic room description, then I have to specify "I take a deep sniff of the air" to get a description of the smells in the room... I'm going to get kind of frustrated. Look, I get you don't want to have my character do ANYTHING without my consent, but my character is breathing and using their eyes, can we at least get the baseline stuff out of the way? </p><p></p><p>And then, if I ask for perception, clearly I'm going to be expecting to go beyond the baseline, and perception isn't touching, that's investigation, so you shouldn't need to worry about triggering any traps on the player. But, unless you've explained it in the upcoming 14 pages, I'd want to know what you think qualifies for a visual and olfactory perception check. Because, I can immediately see a problem if you have the system set up so they have to declare "I examine the room for treasure" but then you don't allow them to roll perception for hidden creatures, because "you didn't say you were looking for that", because that just seems to encourage making a checklist of standard questions to ask for every room.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8718960, member: 6801228"] I'm 14 pages behind because this thread exploded, but I had a thought reading this. Didn't you describe the room the players when they entered it? If them saying "I look around" is just getting a description of the room, what did you tell them when they entered the room? This is where I get frustrated, and I know you are working on some old school play ideas and I could be misreading this, but if I have to specify "I look around" to get the basic room description, then I have to specify "I take a deep sniff of the air" to get a description of the smells in the room... I'm going to get kind of frustrated. Look, I get you don't want to have my character do ANYTHING without my consent, but my character is breathing and using their eyes, can we at least get the baseline stuff out of the way? And then, if I ask for perception, clearly I'm going to be expecting to go beyond the baseline, and perception isn't touching, that's investigation, so you shouldn't need to worry about triggering any traps on the player. But, unless you've explained it in the upcoming 14 pages, I'd want to know what you think qualifies for a visual and olfactory perception check. Because, I can immediately see a problem if you have the system set up so they have to declare "I examine the room for treasure" but then you don't allow them to roll perception for hidden creatures, because "you didn't say you were looking for that", because that just seems to encourage making a checklist of standard questions to ask for every room. [/QUOTE]
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"I make a perception check."
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