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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8719090" data-attributes="member: 67338"><p>no ... just no</p><p>trying to say you have some handed down on high truth that proves a diffrent way of playing wrong is not helping at all</p><p></p><p>the funny part is that if we really did sit down at gencon and play at the same table I doubt we would notice... </p><p></p><p>and here we go</p><p></p><p></p><p>great. I don't care what amount of detail the player gives I care how well they can climb (and if it matters)</p><p></p><p>yes but if someone asked to climb the sheer blank surface it would trigger (what I say all the time) "wait what, why?"</p><p></p><p>no but I would only set the DC for the easiest unless a player gave me a good reason to try a harder one.</p><p></p><p>yes... some choices cann grant advantage. off the top of my head 'aid another' and in some games I play in (but not ever ones I run) flanking.</p><p></p><p>again... in the situation were there is an easy way and a hard way and someone says they want to take the hard way I will ask out of game why and if they are sure, then let them take the harder route... I will defualt to the easy route if not.</p><p></p><p>yes but the less it happens the better I find games...</p><p></p><p>I am not looking for prefect 100% character... I just want to maximize the amount of character and minimize the amount of player. </p><p>there are plenty of examples I myself will give if you like where I fell short... times that player skill DID even in the last year (2 decades into do this) i can name at least once. </p><p></p><p>no nothing like that... </p><p></p><p>and it isn't railroading (but it is sometimes helping players remember lore or facts or mechanics) </p><p></p><p>lets take both MY and my friend Matts games (we alternate 2 weeks my game 2 weeks his) </p><p>Matt has a house rule about lava... it is death no matter what. no "but I am immune to fire" no "but I hold my breath" touching lava even just your finger tip is a save or die effect that you get no save for.</p><p>I don't use that rule. Lava deals MASSIVE fire damage and you will sink slowly in it and be 'grabbed' if you fall into it in my game. </p><p></p><p>so if next week a player in Matts game says "I jump down onto the lava and hope for the best" matt would remind him he knows better that will be death... just or die no save. </p><p>if 2 weeks later the party was standing near lava and a player says "Hey if he throw the red dragon in the lava that auto kills him" I will remind them that yes we are very different games... the dragon can bathe in lava for all i care... it's like a hot bath.</p><p></p><p></p><p>neither of us will stop the player from trying if they want... but we will warn "this is what you would know"</p><p></p><p>now that is a crazy example (how often do you run into lava) but earlier someone (I don't think it was you) had an example of a player slapping a queen like she was a hysterical woman in an old movie. I would tell them "Before you do that, you do have a good persuasion, and you know that is most likely not going to work" </p><p>in fact I would rather they 'diplomancy' the queen then fall into a trap trying to pull off an old movie cliche and fail...</p><p></p><p></p><p></p><p>how am I metagaming? </p><p></p><p>not once.... wait no the tarasque planet... okay 1 time I was accused of adversarial DMing... in general I hear the oppisit complaint I am too lenient</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8719090, member: 67338"] no ... just no trying to say you have some handed down on high truth that proves a diffrent way of playing wrong is not helping at all the funny part is that if we really did sit down at gencon and play at the same table I doubt we would notice... and here we go great. I don't care what amount of detail the player gives I care how well they can climb (and if it matters) yes but if someone asked to climb the sheer blank surface it would trigger (what I say all the time) "wait what, why?" no but I would only set the DC for the easiest unless a player gave me a good reason to try a harder one. yes... some choices cann grant advantage. off the top of my head 'aid another' and in some games I play in (but not ever ones I run) flanking. again... in the situation were there is an easy way and a hard way and someone says they want to take the hard way I will ask out of game why and if they are sure, then let them take the harder route... I will defualt to the easy route if not. yes but the less it happens the better I find games... I am not looking for prefect 100% character... I just want to maximize the amount of character and minimize the amount of player. there are plenty of examples I myself will give if you like where I fell short... times that player skill DID even in the last year (2 decades into do this) i can name at least once. no nothing like that... and it isn't railroading (but it is sometimes helping players remember lore or facts or mechanics) lets take both MY and my friend Matts games (we alternate 2 weeks my game 2 weeks his) Matt has a house rule about lava... it is death no matter what. no "but I am immune to fire" no "but I hold my breath" touching lava even just your finger tip is a save or die effect that you get no save for. I don't use that rule. Lava deals MASSIVE fire damage and you will sink slowly in it and be 'grabbed' if you fall into it in my game. so if next week a player in Matts game says "I jump down onto the lava and hope for the best" matt would remind him he knows better that will be death... just or die no save. if 2 weeks later the party was standing near lava and a player says "Hey if he throw the red dragon in the lava that auto kills him" I will remind them that yes we are very different games... the dragon can bathe in lava for all i care... it's like a hot bath. neither of us will stop the player from trying if they want... but we will warn "this is what you would know" now that is a crazy example (how often do you run into lava) but earlier someone (I don't think it was you) had an example of a player slapping a queen like she was a hysterical woman in an old movie. I would tell them "Before you do that, you do have a good persuasion, and you know that is most likely not going to work" in fact I would rather they 'diplomancy' the queen then fall into a trap trying to pull off an old movie cliche and fail... how am I metagaming? not once.... wait no the tarasque planet... okay 1 time I was accused of adversarial DMing... in general I hear the oppisit complaint I am too lenient [/QUOTE]
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