Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8719097" data-attributes="member: 6801228"><p>I have been seeing a lot of clarification as the thread moved on, but I think it also highlights the reasons why the players may absolutely say "I make a perception check." </p><p></p><p>If I tell the DM "I look around the room" I am describing only part of what a perception check is. I have described what my character is doing, but there are suddenly holes. For example, is my character also listening? Right now I am typing this post, but I also can hear Brooklyn-99 playing in the other room. They are having some scene going on, the captain is talking. I wasn't "actively" listening to it, I just heard it because the room is quiet. </p><p></p><p>Additionally, quite a few people have said that "I look around the room" isn't enough to even trigger a visual perception check. Because they already did look around the room. And in fact, they must declare an even more specific set of actions, such as "I look in the shadowy corners" or "I look for the cup", which again, leads straight into the question. Since they didn't say they are looking for the scrape marks on the floor, do they not even have a chance of seeing them? </p><p></p><p>And so the player is declaring an action that covers their bases. They are rolling perception, to engage four or five of their senses, to attempt to find something out of the ordinary. This is the safe option, because they don't <em><strong>only </strong></em>want the the visual information, they want the auditory and olfactory information as well. They don't <em><strong>only </strong></em>want to look for hidden enemies, but also secret doors, hidden treasure, and clues to what is further in the dungeon. But rather than list off everything individually, they are making a declaration that sums all of that action into a single sentence. </p><p></p><p>And frankly, other than limiting my visual information to "I am looking for only X" I don't know how else to make looking an action, other than to say "I look"</p><p></p><p>///////////////////////////////////////</p><p></p><p>Additionally, I have seen some conversation about hiding spots guaranteeing success. A particular example was the Paladin hiding in a pantry, and auto-succeeding because they are completely concealed. However, I can say with a lot of certainty, that isn't how the rules work. Because if you are invisible, you are completely concealed, yet you are not hidden until you make a stealth check. And blindsense stills "sees" you because you cannot be hidden if they have a "clear line of sight" to you. </p><p></p><p>A high degree of concealment is required to even make a stealth roll, and rewarding a character with a low stealth while penalizing a character with a high stealth, based on decisions that have nothing to do with how good their characters can hide, seems counter-intuitive. It makes it seem like the skills shouldn't even be a thing, because they aren't what is determining my success and failure. The skills are there because they should drive success and failure, and it is a balancing act, between player engagement in the narrative and the character's skills, but auto-passes end up being dangerous the more often they can happen because the player knows how the DM designs.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8719097, member: 6801228"] I have been seeing a lot of clarification as the thread moved on, but I think it also highlights the reasons why the players may absolutely say "I make a perception check." If I tell the DM "I look around the room" I am describing only part of what a perception check is. I have described what my character is doing, but there are suddenly holes. For example, is my character also listening? Right now I am typing this post, but I also can hear Brooklyn-99 playing in the other room. They are having some scene going on, the captain is talking. I wasn't "actively" listening to it, I just heard it because the room is quiet. Additionally, quite a few people have said that "I look around the room" isn't enough to even trigger a visual perception check. Because they already did look around the room. And in fact, they must declare an even more specific set of actions, such as "I look in the shadowy corners" or "I look for the cup", which again, leads straight into the question. Since they didn't say they are looking for the scrape marks on the floor, do they not even have a chance of seeing them? And so the player is declaring an action that covers their bases. They are rolling perception, to engage four or five of their senses, to attempt to find something out of the ordinary. This is the safe option, because they don't [I][B]only [/B][/I]want the the visual information, they want the auditory and olfactory information as well. They don't [I][B]only [/B][/I]want to look for hidden enemies, but also secret doors, hidden treasure, and clues to what is further in the dungeon. But rather than list off everything individually, they are making a declaration that sums all of that action into a single sentence. And frankly, other than limiting my visual information to "I am looking for only X" I don't know how else to make looking an action, other than to say "I look" /////////////////////////////////////// Additionally, I have seen some conversation about hiding spots guaranteeing success. A particular example was the Paladin hiding in a pantry, and auto-succeeding because they are completely concealed. However, I can say with a lot of certainty, that isn't how the rules work. Because if you are invisible, you are completely concealed, yet you are not hidden until you make a stealth check. And blindsense stills "sees" you because you cannot be hidden if they have a "clear line of sight" to you. A high degree of concealment is required to even make a stealth roll, and rewarding a character with a low stealth while penalizing a character with a high stealth, based on decisions that have nothing to do with how good their characters can hide, seems counter-intuitive. It makes it seem like the skills shouldn't even be a thing, because they aren't what is determining my success and failure. The skills are there because they should drive success and failure, and it is a balancing act, between player engagement in the narrative and the character's skills, but auto-passes end up being dangerous the more often they can happen because the player knows how the DM designs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top