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"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8719461" data-attributes="member: 4937"><p>I'm perfectly fine with a table whose process of play includes a proposition filter that accepts bare Moves as proposition without a transcript of play or interaction with the fiction. If there is a table that wants to play that way and it makes them happy, then they can do so.</p><p></p><p>But that's not my table. You learn to roleplay, and you learn to interact with the fiction, or you can just leave. It's not like I have a shortage of players. If you aren't going to be entertaining*, I'm going to be happier without you and maybe you'll be happier somewhere where they are happy with, "I use Persuade on the Guard" as a proposition.</p><p></p><p>I will say that players that don't role-play IME are usually players with low self-esteem and who lack confidence in their social skills. And in my experience, prodding them to enter into the role and inhabit it and offer social propositions in character and trust their ability to do so tends to be therapeutic and builds self-confidence. It usually starts out a bit painful, and it usually involves a lot of stuttering at first and people telling me, "I'm not that good at this.", and a lot of me saying, "You're doing fine", but it generally works out. They as I say, "put points on their [real life] character sheet". The build skills and they become better players all around. Arguably my best RPer in my current group started out as the shyest and least confident to act in character. </p><p></p><p>So I'm not going to apologize for "forcing" players to learn to play well. It's worked out really well over 40 years and it brings me so much joy to watch players come out of their shells and turn into just beautiful role-players with shining moments of awesome.</p><p></p><p>*No body wants to watch a table with propositions like "I use Persuade on the Guard" and no acting and no engaging transcript of play. Matt Mercer doesn't become famous if he has those players. So why would should I want to participate in that?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8719461, member: 4937"] I'm perfectly fine with a table whose process of play includes a proposition filter that accepts bare Moves as proposition without a transcript of play or interaction with the fiction. If there is a table that wants to play that way and it makes them happy, then they can do so. But that's not my table. You learn to roleplay, and you learn to interact with the fiction, or you can just leave. It's not like I have a shortage of players. If you aren't going to be entertaining*, I'm going to be happier without you and maybe you'll be happier somewhere where they are happy with, "I use Persuade on the Guard" as a proposition. I will say that players that don't role-play IME are usually players with low self-esteem and who lack confidence in their social skills. And in my experience, prodding them to enter into the role and inhabit it and offer social propositions in character and trust their ability to do so tends to be therapeutic and builds self-confidence. It usually starts out a bit painful, and it usually involves a lot of stuttering at first and people telling me, "I'm not that good at this.", and a lot of me saying, "You're doing fine", but it generally works out. They as I say, "put points on their [real life] character sheet". The build skills and they become better players all around. Arguably my best RPer in my current group started out as the shyest and least confident to act in character. So I'm not going to apologize for "forcing" players to learn to play well. It's worked out really well over 40 years and it brings me so much joy to watch players come out of their shells and turn into just beautiful role-players with shining moments of awesome. *No body wants to watch a table with propositions like "I use Persuade on the Guard" and no acting and no engaging transcript of play. Matt Mercer doesn't become famous if he has those players. So why would should I want to participate in that? [/QUOTE]
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