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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8719505" data-attributes="member: 4937"><p>I'm aware of that. I started my post by conceding that. I'm just saying I don't really want to watch you do that either.</p><p></p><p>But beyond that, if feel there is an ethic of reciprocity here. I've never yet met the player that didn't prefer that I act out NPCs in character and personify them with voices and personality. I've never yet met the player that truly preferred the GM shouldn't be trying to create evocative and memorable NPCs through acting them out in character. I've never yet met the player that preferred for me to say, "The NPC tells you a funny joke" compared to the NPC actually telling them a funny joke. I've never yet met the player that preferred the GM didn't make them laugh, didn't like being so empathetic to an NPC that they developed protective feelings toward them and so forth. If you are going to demand or even just prefer that your GM be "a good GM" by doing those things, you have some obligation to respond in kind as a player.</p><p></p><p>Now, again, if for whatever reasons you don't care that your GM is never in character, and you are happy for them to speak to you in Moves rather than engaging with the fiction, and you don't care if they narrate evocatively then OK, you all have fun at that table. </p><p></p><p>But if you reflect and think to yourself, "Yeah, I did enjoy when the GM spoke in character as that NPC and acted out the character, and I laughed and it made the game better.", then at least consider responding in kind.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8719505, member: 4937"] I'm aware of that. I started my post by conceding that. I'm just saying I don't really want to watch you do that either. But beyond that, if feel there is an ethic of reciprocity here. I've never yet met the player that didn't prefer that I act out NPCs in character and personify them with voices and personality. I've never yet met the player that truly preferred the GM shouldn't be trying to create evocative and memorable NPCs through acting them out in character. I've never yet met the player that preferred for me to say, "The NPC tells you a funny joke" compared to the NPC actually telling them a funny joke. I've never yet met the player that preferred the GM didn't make them laugh, didn't like being so empathetic to an NPC that they developed protective feelings toward them and so forth. If you are going to demand or even just prefer that your GM be "a good GM" by doing those things, you have some obligation to respond in kind as a player. Now, again, if for whatever reasons you don't care that your GM is never in character, and you are happy for them to speak to you in Moves rather than engaging with the fiction, and you don't care if they narrate evocatively then OK, you all have fun at that table. But if you reflect and think to yourself, "Yeah, I did enjoy when the GM spoke in character as that NPC and acted out the character, and I laughed and it made the game better.", then at least consider responding in kind. [/QUOTE]
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"I make a perception check."
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