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"I make a perception check."
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<blockquote data-quote="Swarmkeeper" data-source="post: 8719809" data-attributes="member: 6921763"><p>[USER=6779196]@Charlaquin[/USER] has described my style perfectly for engaging the basic How to Play cycle in a new environment:</p><p></p><p></p><p></p><p>- - - - -</p><p></p><p></p><p>I mean, if the paladin's player is consistently trying to hog the spotlight by declaring their intention first, I'll intervene as DM. </p><p></p><p>Typically, it doesn't get to that point at our table, however. My standard process is to let each player say what their PC is trying to do in a (non-combat) scene before I adjudicate anything. That gives the players a chance, if they wish, to discuss among themselves what they'd like their PCs to do, help one another, and generally agree on a plan (even if their PCs don't necessarily always agree). I also try to start with someone new each time a decision point comes up so that player gets a chance to "declare first", if they want. It's a collaborative game, so I expect the players are trying to cooperate to some degree towards what the party is hoping to accomplish - it doesn't need to be optimal or perfectly coordinated, and intra-party disagreement can be fun occasionally.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8719809, member: 6921763"] [USER=6779196]@Charlaquin[/USER] has described my style perfectly for engaging the basic How to Play cycle in a new environment: - - - - - I mean, if the paladin's player is consistently trying to hog the spotlight by declaring their intention first, I'll intervene as DM. Typically, it doesn't get to that point at our table, however. My standard process is to let each player say what their PC is trying to do in a (non-combat) scene before I adjudicate anything. That gives the players a chance, if they wish, to discuss among themselves what they'd like their PCs to do, help one another, and generally agree on a plan (even if their PCs don't necessarily always agree). I also try to start with someone new each time a decision point comes up so that player gets a chance to "declare first", if they want. It's a collaborative game, so I expect the players are trying to cooperate to some degree towards what the party is hoping to accomplish - it doesn't need to be optimal or perfectly coordinated, and intra-party disagreement can be fun occasionally. [/QUOTE]
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