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"I make a perception check."
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<blockquote data-quote="Swarmkeeper" data-source="post: 8720048" data-attributes="member: 6921763"><p>Players have their PCs engage with the description the DM has given. That's exactly what How to Play states. It is that simple.</p><p></p><p>Let's say there's a desk as part of the description of the room. If the player says "I look around" it is redundant. I've already described the room, including the desk, and telegraphed any threats. If the player says "I want to inspect the desk more closely by doing X, Y, and Z." Ok, now I have something to adjudicate.</p><p></p><p>You seem to want "I look around" to be enough as a PC's action. Since the room description already gave you everything you could possible glean from looking around, I'm going to give you a chance to try something else.</p><p></p><p></p><p></p><p>In addition to "seeing through deception", Wis(Insight) also comes into play for "predicting someone's next move" (PHB p178) or to "uncover one of the creature's characteristics." (DMG p 244).</p><p></p><p>After listening to an NPC, a player might tell the DM that their PC is:</p><ul> <li data-xf-list-type="ul">Watching for tell tale signs this NPC is lying</li> <li data-xf-list-type="ul">Trying to figure out what this NPC might do next</li> <li data-xf-list-type="ul">Wanting to deduce what's most important to this NPC (i.e. their bond or ideal perhaps)</li> </ul><p></p><p>These are all reasonably specific for a DM to adjudicate and may (or may not) result in a DM calling for an ability check.</p><p></p><p></p><p>Did you miss the part where I explained that a DM can let <em><strong>all </strong>t</em>he players tell them what their PC is doing in a scene before the DM adjudicates, which gives the party time to hash these conflicts out (or not) as they see fit?</p><p></p><p>Not to mention, as there will not always be an optimal hiding spot in a given scene, going "first" guarantees nothing.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8720048, member: 6921763"] Players have their PCs engage with the description the DM has given. That's exactly what How to Play states. It is that simple. Let's say there's a desk as part of the description of the room. If the player says "I look around" it is redundant. I've already described the room, including the desk, and telegraphed any threats. If the player says "I want to inspect the desk more closely by doing X, Y, and Z." Ok, now I have something to adjudicate. You seem to want "I look around" to be enough as a PC's action. Since the room description already gave you everything you could possible glean from looking around, I'm going to give you a chance to try something else. In addition to "seeing through deception", Wis(Insight) also comes into play for "predicting someone's next move" (PHB p178) or to "uncover one of the creature's characteristics." (DMG p 244). After listening to an NPC, a player might tell the DM that their PC is: [LIST] [*]Watching for tell tale signs this NPC is lying [*]Trying to figure out what this NPC might do next [*]Wanting to deduce what's most important to this NPC (i.e. their bond or ideal perhaps) [/LIST] These are all reasonably specific for a DM to adjudicate and may (or may not) result in a DM calling for an ability check. Did you miss the part where I explained that a DM can let [I][B]all [/B]t[/I]he players tell them what their PC is doing in a scene before the DM adjudicates, which gives the party time to hash these conflicts out (or not) as they see fit? Not to mention, as there will not always be an optimal hiding spot in a given scene, going "first" guarantees nothing. [/QUOTE]
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