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"I make a perception check."
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<blockquote data-quote="Charlaquin" data-source="post: 8720202" data-attributes="member: 6779196"><p>I can’t speak for [USER=467]@Reynard[/USER] but I would already have described what they can perceive from where they’re standing. I would guess he would do the same.</p><p></p><p>Why the assumption of malicious intent?</p><p></p><p>Well, yeah. If the player has made a mistake, that’s necessary information for the DM to have. If the player has not made a mistake, that is also necessary information for the DM to have. The entire game functions via verbal exchange of information.</p><p></p><p>They would have done, it’s called passive Perception.</p><p></p><p>If they could have spotted the trap without interacting with the environment in some way, they would have done so already. That’s how the conversation of the game works; if there was something the PC could have seen without having to interact with the environment, the DM should have included it in the description of the environment.</p><p></p><p>You can actually use insight to determine an NPC’s personality traits, ideals, bond, and flaw.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8720202, member: 6779196"] I can’t speak for [USER=467]@Reynard[/USER] but I would already have described what they can perceive from where they’re standing. I would guess he would do the same. Why the assumption of malicious intent? Well, yeah. If the player has made a mistake, that’s necessary information for the DM to have. If the player has not made a mistake, that is also necessary information for the DM to have. The entire game functions via verbal exchange of information. They would have done, it’s called passive Perception. If they could have spotted the trap without interacting with the environment in some way, they would have done so already. That’s how the conversation of the game works; if there was something the PC could have seen without having to interact with the environment, the DM should have included it in the description of the environment. You can actually use insight to determine an NPC’s personality traits, ideals, bond, and flaw. [/QUOTE]
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"I make a perception check."
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