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"I make a perception check."
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<blockquote data-quote="iserith" data-source="post: 8720251" data-attributes="member: 97077"><p>You're doing enough to notice them, according to the rules for secret doors and traps, with a penalty at a fast pace per the travel pace rules. Which is fine in my view as that's only the start of the exploration challenge. Now, if detected, it's on to figuring out how the secret door or trap works. Then, in the case of traps, disarming or circumventing them.</p><p></p><p>If a character doesn't notice a trap or secret door while traveling the adventure location (because their PP is lower than the DC for the secret door or trap), they can certainly stop, spend more time in a specific area, and potentially make an ability check which can exceed their passive score. Similar to a Search action during combat.</p><p></p><p>As an interesting side note, it appears some traps can be detected via an Intelligence (Investigation) check, which suggests that either passive Perception or passive Investigation can be used to find traps while moving about. But if you move at a fast pace, you only get a -5 penalty to passive Perception. So what you do here is jack up your passive Investigation (perhaps with Observant feat) and then speed run the dungeon to clear it of traps!</p></blockquote><p></p>
[QUOTE="iserith, post: 8720251, member: 97077"] You're doing enough to notice them, according to the rules for secret doors and traps, with a penalty at a fast pace per the travel pace rules. Which is fine in my view as that's only the start of the exploration challenge. Now, if detected, it's on to figuring out how the secret door or trap works. Then, in the case of traps, disarming or circumventing them. If a character doesn't notice a trap or secret door while traveling the adventure location (because their PP is lower than the DC for the secret door or trap), they can certainly stop, spend more time in a specific area, and potentially make an ability check which can exceed their passive score. Similar to a Search action during combat. As an interesting side note, it appears some traps can be detected via an Intelligence (Investigation) check, which suggests that either passive Perception or passive Investigation can be used to find traps while moving about. But if you move at a fast pace, you only get a -5 penalty to passive Perception. So what you do here is jack up your passive Investigation (perhaps with Observant feat) and then speed run the dungeon to clear it of traps! [/QUOTE]
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"I make a perception check."
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