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"I make a perception check."
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<blockquote data-quote="iserith" data-source="post: 8720282" data-attributes="member: 97077"><p>That's your take because you don't like things happening that quickly, but it's not the rules. As long as we're clear on that.</p><p></p><p></p><p>Yes, the players must say what they are doing. Only in combat do the rules say that the characters are always alert to danger. In other situations, the characters may be sufficiently distracted by other tasks that their passive Perception doesn't apply.</p><p></p><p>As to the pace, that's between your sense of realism and the rules. I'll let you two work that out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60f.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sneaky:" title="Sneaky :sneaky:" data-smilie="21"data-shortname=":sneaky:" /></p><p></p><p></p><p>The travel rules refer to "hidden threats," which can certainly include traps. The travel rules do not mention searching for secret doors as an activity while traveling. This would fall under this rule: "However, a character not watching for danger can do one of the following activities instead, or <strong>some other activity with the DM's permission</strong>." So a DM can say "searching for secret doors" is at least as distracting as navigating, drawing a map, tracking, or foraging and you can't also notice hidden threats. That's certainly what I do. If you want the benefit of finding secret doors while traveling the adventure location, which are always great finds in my game, you're going to have to put yourself at some risk.</p></blockquote><p></p>
[QUOTE="iserith, post: 8720282, member: 97077"] That's your take because you don't like things happening that quickly, but it's not the rules. As long as we're clear on that. Yes, the players must say what they are doing. Only in combat do the rules say that the characters are always alert to danger. In other situations, the characters may be sufficiently distracted by other tasks that their passive Perception doesn't apply. As to the pace, that's between your sense of realism and the rules. I'll let you two work that out. :sneaky: The travel rules refer to "hidden threats," which can certainly include traps. The travel rules do not mention searching for secret doors as an activity while traveling. This would fall under this rule: "However, a character not watching for danger can do one of the following activities instead, or [B]some other activity with the DM's permission[/B]." So a DM can say "searching for secret doors" is at least as distracting as navigating, drawing a map, tracking, or foraging and you can't also notice hidden threats. That's certainly what I do. If you want the benefit of finding secret doors while traveling the adventure location, which are always great finds in my game, you're going to have to put yourself at some risk. [/QUOTE]
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"I make a perception check."
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