Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8720345" data-attributes="member: 6801228"><p>See, here is the problem though. You just said "I can't help you find traps, unless you look for them" but the player in your example said "I roll Perception to see if there are any traps.". </p><p></p><p>How is that not looking for traps? Sure, the player didn't give you a specific method, but they did say perception, so you can imagine they are attempting to use visual information, olfactory information, or auditory information. Because that is all perception can cover. The five senses. They have stated they are looking for traps. But I'm being told, over and over, that just looking for traps isn't good enough.</p><p></p><p>Now, if this argument was purely "Just saying I roll perception doesn't tell me their goal" I could say that makes some sense. But people keep saying the player isn't giving them <em>actions </em>that they are taking. And sure, "I use perception" is vague, I haven't denied that. But you can be pretty sure the character isn't licking the floor, so you have a rather narrow range of what they are trying to do.</p><p></p><p></p><p></p><p>I also don't see this as an instance of <skip> mentality. It isn't about <skipping> as much as it is about simplifying. I have zero interest in sitting down at the table with my fantasy hero, then pulling out my three page checklist to go over all the possible things I could check. </p><p></p><p>It isn't actually interesting to say "I search the top of the desk. I look under the desk. I pull out the first drawer of the desk. I look under the first drawer of the desk. I pull out the second drawer of the desk. I look under...." </p><p></p><p>I just want to say "I search the desk" and we can assume I go through the whole list, instead of me having to spell it out for you. Because if we are already at the stage where a desk with important clues has been found and we are looking for clues, the interesting part is what happens AFTER you find the clue, not the process of finding it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8720345, member: 6801228"] See, here is the problem though. You just said "I can't help you find traps, unless you look for them" but the player in your example said "I roll Perception to see if there are any traps.". How is that not looking for traps? Sure, the player didn't give you a specific method, but they did say perception, so you can imagine they are attempting to use visual information, olfactory information, or auditory information. Because that is all perception can cover. The five senses. They have stated they are looking for traps. But I'm being told, over and over, that just looking for traps isn't good enough. Now, if this argument was purely "Just saying I roll perception doesn't tell me their goal" I could say that makes some sense. But people keep saying the player isn't giving them [I]actions [/I]that they are taking. And sure, "I use perception" is vague, I haven't denied that. But you can be pretty sure the character isn't licking the floor, so you have a rather narrow range of what they are trying to do. I also don't see this as an instance of <skip> mentality. It isn't about <skipping> as much as it is about simplifying. I have zero interest in sitting down at the table with my fantasy hero, then pulling out my three page checklist to go over all the possible things I could check. It isn't actually interesting to say "I search the top of the desk. I look under the desk. I pull out the first drawer of the desk. I look under the first drawer of the desk. I pull out the second drawer of the desk. I look under...." I just want to say "I search the desk" and we can assume I go through the whole list, instead of me having to spell it out for you. Because if we are already at the stage where a desk with important clues has been found and we are looking for clues, the interesting part is what happens AFTER you find the clue, not the process of finding it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top