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"I make a perception check."
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<blockquote data-quote="DND_Reborn" data-source="post: 8720921" data-attributes="member: 6987520"><p>For me the most fun is getting to the end at each point in the loop, so taking time for each player to give a detailed account takes time I'd rather resolving things to move the adventure along.</p><p></p><p>It is one reason why (as a player or DM) I get frustrated and annoyed when players expound forever or get silly about it. It might be fun <em>for them</em> but it isn't for me. Sometimes is ok, but not all the time. Then I feel like asking them "Can we move this along?"</p><p></p><p></p><p>Yep, it is a bit old-school IME. It comes from the fact that (for me anyway) D&D is about the adventure, not the characters. The "how" is not important to me, really, just the "result".</p><p></p><p>It is the same with attacking. "I attack the XYZ" is common, not "I shift to the side, and swing my gleaming blade back into XYZ!" All that truly matters is the result of the attack (and damage if appropriate) roll.</p><p></p><p></p><p>If you have more fun with the "narrative approach", more power to you, but for me it becomes tedious after a while.</p><p></p><p>So, if you have a hidden compartment at the bottom of a chest, and the player says "I examine the bottom of the chest to see if it is a false bottom" are they going to make a check or do you just say, "You find a hidden compartment"???</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8720921, member: 6987520"] For me the most fun is getting to the end at each point in the loop, so taking time for each player to give a detailed account takes time I'd rather resolving things to move the adventure along. It is one reason why (as a player or DM) I get frustrated and annoyed when players expound forever or get silly about it. It might be fun [I]for them[/I] but it isn't for me. Sometimes is ok, but not all the time. Then I feel like asking them "Can we move this along?" Yep, it is a bit old-school IME. It comes from the fact that (for me anyway) D&D is about the adventure, not the characters. The "how" is not important to me, really, just the "result". It is the same with attacking. "I attack the XYZ" is common, not "I shift to the side, and swing my gleaming blade back into XYZ!" All that truly matters is the result of the attack (and damage if appropriate) roll. If you have more fun with the "narrative approach", more power to you, but for me it becomes tedious after a while. So, if you have a hidden compartment at the bottom of a chest, and the player says "I examine the bottom of the chest to see if it is a false bottom" are they going to make a check or do you just say, "You find a hidden compartment"??? [/QUOTE]
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