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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8720997" data-attributes="member: 67338"><p>yeah someone up thread asked me if I did that... I don't see a reason to add details no one cares about most times. "I check for traps" "traps?" holding up a d20, and "I carefully check the door for contact poison's, hidden needles, pullies mechanisms and wires" all work in my game and I will match the energy as best I can as a DM "you find one" "yup" "'as you are checking you come across a thin wire connecting the door knob and something in the frame" </p><p></p><p>I don't normally add to the player. Some times this leads to some time latter 2 of us (sometimes 2 players sometimes 1 player 1 DM) having discussed a more detailed thought and we saw it differently in our minds.</p><p></p><p></p><p>except again it isn't needed. </p><p>in the perception example lets use 3 different rooms that the PC says "Can I use perception" as they open the door</p><p></p><p>room 1 has a hidden pit trap in the center under the rug</p><p>room 2 has a hidden assassin in the shadows </p><p>room 3 has a secret false brick with treasure behind it.</p><p></p><p>I let the player roll the skill (even though you would not)</p><p>"Looking more closely you see the rug is sagging a slight bit, it looks like a pit trap" or "no even looking carefully you don't see the HUGE danger...the tarrasque hit behind the table leg perfectly" then laugh</p><p>"as you study the room closer for a second you see a form hiddden in the shadows... she's cute, but she has a knife... so you know just your type" or "sorry, you missed all 17 mimics...good luck"</p><p>"as you look there is something on the wall, you think a trigger or false brick" or "Oh boy you are as perseptive as a deaf bat... you got nothing"</p><p></p><p>now you may notice I didn't give him any action he didn't take in any... but I was more then a bit sarcastic on each fail</p><p></p><p>I dislike a lot of online streamed games because of the DM adding descriptions to the players actions... sometimes even changing the action.</p><p></p><p>I still don't see the difference between a detailed explanation of what they do or just giving a skill name or feature name and intent</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8720997, member: 67338"] yeah someone up thread asked me if I did that... I don't see a reason to add details no one cares about most times. "I check for traps" "traps?" holding up a d20, and "I carefully check the door for contact poison's, hidden needles, pullies mechanisms and wires" all work in my game and I will match the energy as best I can as a DM "you find one" "yup" "'as you are checking you come across a thin wire connecting the door knob and something in the frame" I don't normally add to the player. Some times this leads to some time latter 2 of us (sometimes 2 players sometimes 1 player 1 DM) having discussed a more detailed thought and we saw it differently in our minds. except again it isn't needed. in the perception example lets use 3 different rooms that the PC says "Can I use perception" as they open the door room 1 has a hidden pit trap in the center under the rug room 2 has a hidden assassin in the shadows room 3 has a secret false brick with treasure behind it. I let the player roll the skill (even though you would not) "Looking more closely you see the rug is sagging a slight bit, it looks like a pit trap" or "no even looking carefully you don't see the HUGE danger...the tarrasque hit behind the table leg perfectly" then laugh "as you study the room closer for a second you see a form hiddden in the shadows... she's cute, but she has a knife... so you know just your type" or "sorry, you missed all 17 mimics...good luck" "as you look there is something on the wall, you think a trigger or false brick" or "Oh boy you are as perseptive as a deaf bat... you got nothing" now you may notice I didn't give him any action he didn't take in any... but I was more then a bit sarcastic on each fail I dislike a lot of online streamed games because of the DM adding descriptions to the players actions... sometimes even changing the action. I still don't see the difference between a detailed explanation of what they do or just giving a skill name or feature name and intent [/QUOTE]
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"I make a perception check."
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