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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8721050" data-attributes="member: 67338"><p>I am combineing these</p><p></p><p>why... why do you need to know what it looks like? why can't you talk in normal engleish with a friend that admits they want to do something in game that the character can physically/mentally/socially do but they can not describe? </p><p></p><p>diplomacy tells you they wish to convince the king with something... and that something is a skill the character has the player does not (or maybe the player does but is having a rough day and just can't accesss... he/she doesn't know what to say here)</p><p></p><p>specified is so perfect here... becuse you are right it isn't SPECIFIT, it is very general, and only a kill and intent... that should be enough most times to make a ruleing...</p><p></p><p>now some people say "oh I adjust the DC based on what they said" and other say "I give advantage/disadvantage based on what they said... I am not a fan of either but I get it. </p><p></p><p>I just set a DC to get the king to do what you want... or I don't (aka auto pass/auto fail) now you may ask the king to do something else (instead of asking him t lead his army to fight the lich lord you ask to at least send his best 10 men and the archmage with you, then you ask can you at least ask if they will volunteer, then you ask will you at least not try to stop us) and that is already player skill trumping character to one degree or another, but again it is something I am yet to find a way to avoid... (the DM can call for an Int or and Insight or something and then suggest 'maybe the king would be willing to help in a lesser way')</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8721050, member: 67338"] I am combineing these why... why do you need to know what it looks like? why can't you talk in normal engleish with a friend that admits they want to do something in game that the character can physically/mentally/socially do but they can not describe? diplomacy tells you they wish to convince the king with something... and that something is a skill the character has the player does not (or maybe the player does but is having a rough day and just can't accesss... he/she doesn't know what to say here) specified is so perfect here... becuse you are right it isn't SPECIFIT, it is very general, and only a kill and intent... that should be enough most times to make a ruleing... now some people say "oh I adjust the DC based on what they said" and other say "I give advantage/disadvantage based on what they said... I am not a fan of either but I get it. I just set a DC to get the king to do what you want... or I don't (aka auto pass/auto fail) now you may ask the king to do something else (instead of asking him t lead his army to fight the lich lord you ask to at least send his best 10 men and the archmage with you, then you ask can you at least ask if they will volunteer, then you ask will you at least not try to stop us) and that is already player skill trumping character to one degree or another, but again it is something I am yet to find a way to avoid... (the DM can call for an Int or and Insight or something and then suggest 'maybe the king would be willing to help in a lesser way') [/QUOTE]
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"I make a perception check."
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