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"I make a perception check."
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<blockquote data-quote="Charlaquin" data-source="post: 8721088" data-attributes="member: 6779196"><p>So I can clearly imagine what’s happening in the fiction and assess whether or not the thing the character is doing can bring about the player’s desired outcome and what the associated risks might be.</p><p></p><p>I think you are exaggerating the inability to describe the character’s fictional behavior because you don’t want to do so. It really isn’t hard to say something like “my character rifles through the drawers in the desk” or whatever. People just don’t want to because they’re afraid they’ll fail. Which makes it seem crazy to me that they want to roll dice instead because rolling dice <em>can also fail</em>! You’re actually far more likely to succeed if you just use your imagination to picture the fictional world and imagine what your character might do in it to try to being about your desired outcome, and then tell me what you’re imagining. Which players at my table who are hesitant about this approach usually catch onto pretty quickly, and then take to it like fish to water.</p><p></p><p>It doesn’t tell me what they want to convince him of (or convince him to do? Again, unclear), or what the character does to try to convince him of (or to do) it, which is information I need to assess if it can work or not.</p><p></p><p>Not without either assuming or establishing for the player what the character is actually doing to try and achieve that intent. Which it’s fine if you’re comfortable doing, but I am not.</p><p></p><p>I determine if a check is even needed, and if so, what the DC should be, based on what they say. So that’s kind of similar.</p><p></p><p>Alright, you do you.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8721088, member: 6779196"] So I can clearly imagine what’s happening in the fiction and assess whether or not the thing the character is doing can bring about the player’s desired outcome and what the associated risks might be. I think you are exaggerating the inability to describe the character’s fictional behavior because you don’t want to do so. It really isn’t hard to say something like “my character rifles through the drawers in the desk” or whatever. People just don’t want to because they’re afraid they’ll fail. Which makes it seem crazy to me that they want to roll dice instead because rolling dice [I]can also fail[/I]! You’re actually far more likely to succeed if you just use your imagination to picture the fictional world and imagine what your character might do in it to try to being about your desired outcome, and then tell me what you’re imagining. Which players at my table who are hesitant about this approach usually catch onto pretty quickly, and then take to it like fish to water. It doesn’t tell me what they want to convince him of (or convince him to do? Again, unclear), or what the character does to try to convince him of (or to do) it, which is information I need to assess if it can work or not. Not without either assuming or establishing for the player what the character is actually doing to try and achieve that intent. Which it’s fine if you’re comfortable doing, but I am not. I determine if a check is even needed, and if so, what the DC should be, based on what they say. So that’s kind of similar. Alright, you do you. [/QUOTE]
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"I make a perception check."
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