Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8721089" data-attributes="member: 23751"><p>I would run some of that a bit differently.</p><p></p><p>Player: "I remind the king of his ancestor's bravery."</p><p>Me: "Your words have an effect on the king and for several moments he is deep in thought. Second sentence<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />insert some response appropriate for the king and that reminder in that situation)"</p><p></p><p>While I have no goal to go on, those words are enough for me to roleplay the effect of them on the king. It may or may not have whatever desired effect the player was going for, but didn't speak, but something will happen. I'm not going to ask for more and if the player doesn't get the desired outcome, perhaps he will realize that next time he should provide further detail.</p><p></p><p>Player: "I try to convince the king."</p><p>Me: "How?"</p><p></p><p>Player: "I diplomacy."</p><p>Me: "Are you okay?"</p><p></p><p>None of my players would ever try to speak that way, so it would be a sign that something serious is wrong.</p><p></p><p>Player: "I want that king to listen to us."</p><p>Me: "The king hasn't been listening to a word you have said and he doesn't seem interested in listening to you. He continues to talk over you when you try to speak."</p><p></p><p>Again, there's enough there to give a response, even if it's not the one the players are looking for.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8721089, member: 23751"] I would run some of that a bit differently. Player: "I remind the king of his ancestor's bravery." Me: "Your words have an effect on the king and for several moments he is deep in thought. Second sentence:(insert some response appropriate for the king and that reminder in that situation)" While I have no goal to go on, those words are enough for me to roleplay the effect of them on the king. It may or may not have whatever desired effect the player was going for, but didn't speak, but something will happen. I'm not going to ask for more and if the player doesn't get the desired outcome, perhaps he will realize that next time he should provide further detail. Player: "I try to convince the king." Me: "How?" Player: "I diplomacy." Me: "Are you okay?" None of my players would ever try to speak that way, so it would be a sign that something serious is wrong. Player: "I want that king to listen to us." Me: "The king hasn't been listening to a word you have said and he doesn't seem interested in listening to you. He continues to talk over you when you try to speak." Again, there's enough there to give a response, even if it's not the one the players are looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top