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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8721093" data-attributes="member: 67338"><p>again you mischaracterize it... WE BOTH HAVE STORIES EMERGE FROM PLAY IN RETROSPECT... that is why if the players don't care about a detail it isn't important... cause the ending story didn't have that detail.</p><p></p><p>'why didn't harry or Herminie get a gun, they were muggle born they had to know about them?"</p><p>"Because that wasn't the story"</p><p>now in MY games if Harry and/or Herminie try to get a gun it BECOMES part of the story and if they don't then it DIDN'T become part of the story... </p><p></p><p>do you understand yet?</p><p></p><p>If my players describe "I remind the king of his grandfathers' heroism and bravery" that just became an important part of the story... in a novel that scene is played out on page XX in Chapter X</p><p>If my players just roll persuasion, then the book jumps from chapter X-1 where they enter the kings chamber to ask for help to Chapter X where they and the king are suiting up for battle... it is then up to the reader to infer that they succussed. </p><p></p><p>again... stop assuming things... this is true at our games, and just because someone wants to roll a skill and doesn't give a good way it should work doesn't change that.</p><p></p><p>imagine if I said the same about YOUR games... "Oh at our tables story matters" implying that it doesn't at your game.</p><p></p><p>I agree... and if they make a good skill check (or maybe just have a good skill no role needed) they DO convince him... or maybe they don't... maybe no matter what they say, what they roll, what skill they call this king is not helping... or maybe they just need to give him a nudge (with Rp detail or not)</p><p></p><p>no... it 100% is not always possible.</p><p>the elven king who hates halfbreeds and orcs will never listen to the best laid argument of the half orc with a -1 total mod to social skills... never, no chance. it just is not always possible. Now if the best most convincing player is playing that half orc and he perfectly blends RP and leverages knowladge of the kings goals and flaws and bonds... still a fail.</p><p></p><p>if on the other hand they send the shy player with the 20 cha elven warlock with prof in all social skills in and that player says "I have no idea what to say but I am asking him to come help us" that now has a chance... even without a how... heck since he is so social in game and the right race for the bigot king I may not even ask him to roll...</p><p></p><p></p><p>what the line of argument is doesn't matter... it's 'yadaa yadda yadda... skip' to us</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8721093, member: 67338"] again you mischaracterize it... WE BOTH HAVE STORIES EMERGE FROM PLAY IN RETROSPECT... that is why if the players don't care about a detail it isn't important... cause the ending story didn't have that detail. 'why didn't harry or Herminie get a gun, they were muggle born they had to know about them?" "Because that wasn't the story" now in MY games if Harry and/or Herminie try to get a gun it BECOMES part of the story and if they don't then it DIDN'T become part of the story... do you understand yet? If my players describe "I remind the king of his grandfathers' heroism and bravery" that just became an important part of the story... in a novel that scene is played out on page XX in Chapter X If my players just roll persuasion, then the book jumps from chapter X-1 where they enter the kings chamber to ask for help to Chapter X where they and the king are suiting up for battle... it is then up to the reader to infer that they succussed. again... stop assuming things... this is true at our games, and just because someone wants to roll a skill and doesn't give a good way it should work doesn't change that. imagine if I said the same about YOUR games... "Oh at our tables story matters" implying that it doesn't at your game. I agree... and if they make a good skill check (or maybe just have a good skill no role needed) they DO convince him... or maybe they don't... maybe no matter what they say, what they roll, what skill they call this king is not helping... or maybe they just need to give him a nudge (with Rp detail or not) no... it 100% is not always possible. the elven king who hates halfbreeds and orcs will never listen to the best laid argument of the half orc with a -1 total mod to social skills... never, no chance. it just is not always possible. Now if the best most convincing player is playing that half orc and he perfectly blends RP and leverages knowladge of the kings goals and flaws and bonds... still a fail. if on the other hand they send the shy player with the 20 cha elven warlock with prof in all social skills in and that player says "I have no idea what to say but I am asking him to come help us" that now has a chance... even without a how... heck since he is so social in game and the right race for the bigot king I may not even ask him to roll... what the line of argument is doesn't matter... it's 'yadaa yadda yadda... skip' to us [/QUOTE]
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