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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Chaosmancer" data-source="post: 8721126" data-attributes="member: 6801228"><p>I agree with you a little, but not completely. </p><p></p><p>I do often ask players for a little bit of detail on how they are approaching the conversation (Though, I'll accept it in incredibly small amounts. Saying "I don't know, honor and glory and stuff" is perfectly fine) </p><p></p><p>But I will actually not penalize them if they say the wrong thing, unless they have good reason to know that is the wrong thing, and I have stepped out of the narration role to remind them that they know it is the wrong thing to say. Many people who play are socially awkward and not good with words, but they may be trying to lean on something they saw in a movie once. However, penalizing them for something like "I appeal to his love for his children" and then not reminding them "the king's children are dead and bringing up those painful memories won't help" is kind of a jerk move. </p><p></p><p>And the part I enjoy about doing that, is often I'll have someone rejoinder and say "Oh, okay, but what if I spun it like-" and then they give even more detail, sometimes something that works. </p><p></p><p></p><p>But I think the biggest difference is that Persuasion, Deception and Intimidation are conversation skills, not actions. They aren't trying to move in the scene or to discover information, they are injecting information into the scene, and so I need to know the content of that information being injected. But perception, insight and knowledge skills aren't injecting information into the scene, they are skills for discovering information.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8721126, member: 6801228"] I agree with you a little, but not completely. I do often ask players for a little bit of detail on how they are approaching the conversation (Though, I'll accept it in incredibly small amounts. Saying "I don't know, honor and glory and stuff" is perfectly fine) But I will actually not penalize them if they say the wrong thing, unless they have good reason to know that is the wrong thing, and I have stepped out of the narration role to remind them that they know it is the wrong thing to say. Many people who play are socially awkward and not good with words, but they may be trying to lean on something they saw in a movie once. However, penalizing them for something like "I appeal to his love for his children" and then not reminding them "the king's children are dead and bringing up those painful memories won't help" is kind of a jerk move. And the part I enjoy about doing that, is often I'll have someone rejoinder and say "Oh, okay, but what if I spun it like-" and then they give even more detail, sometimes something that works. But I think the biggest difference is that Persuasion, Deception and Intimidation are conversation skills, not actions. They aren't trying to move in the scene or to discover information, they are injecting information into the scene, and so I need to know the content of that information being injected. But perception, insight and knowledge skills aren't injecting information into the scene, they are skills for discovering information. [/QUOTE]
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"I make a perception check."
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