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Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Chaosmancer" data-source="post: 8721183" data-attributes="member: 6801228"><p>How can you not adjudicate "looking" or "thinking" or "paying attention"? Those are the "actions" of those skills. I don't need the player to make a knowledge check by saying "I reach into my bag and run my fingers along the scrolls I have, trying to remember my studies" They can ask if they know something, then roll the check to discover the knowledge (discover being out of character, because in-character they always knew) </p><p></p><p>The difference is that with Persuasion, Deception, or Intimidation they aren't learning information, they are putting information into the scene. Maybe with the goal of learning something, but but they are attempting to interact with an NPC, and I agree, I need something to craft the response. An intimidation by threatening to break their legs is different than one threatening their family. I can agree with needing a direction to figure out the action. And I've got no problem with people saying that they need an action for things like stealth. Yeah, I need to know something about where you are going to go hide, so I can describe the scene. But also, many many times these actions aren't fully necessary. If the players are faced with a locked door and the barbarian holds up a die and says "athletics" I don't need them to tell me they are planning on breaking the door down. I may tell them "It will be loud" to remind them of that, but I can fully adjudicate the action from context clues and obvious conclusions. </p><p></p><p></p><p>Again, no one seems to have responded to this point, but is all of this simply because people are confusing Perception and Knowledge skills with Investigation? Because that's the only thing that makes any sense anymore but no one has answered when I bring that up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8721183, member: 6801228"] How can you not adjudicate "looking" or "thinking" or "paying attention"? Those are the "actions" of those skills. I don't need the player to make a knowledge check by saying "I reach into my bag and run my fingers along the scrolls I have, trying to remember my studies" They can ask if they know something, then roll the check to discover the knowledge (discover being out of character, because in-character they always knew) The difference is that with Persuasion, Deception, or Intimidation they aren't learning information, they are putting information into the scene. Maybe with the goal of learning something, but but they are attempting to interact with an NPC, and I agree, I need something to craft the response. An intimidation by threatening to break their legs is different than one threatening their family. I can agree with needing a direction to figure out the action. And I've got no problem with people saying that they need an action for things like stealth. Yeah, I need to know something about where you are going to go hide, so I can describe the scene. But also, many many times these actions aren't fully necessary. If the players are faced with a locked door and the barbarian holds up a die and says "athletics" I don't need them to tell me they are planning on breaking the door down. I may tell them "It will be loud" to remind them of that, but I can fully adjudicate the action from context clues and obvious conclusions. Again, no one seems to have responded to this point, but is all of this simply because people are confusing Perception and Knowledge skills with Investigation? Because that's the only thing that makes any sense anymore but no one has answered when I bring that up. [/QUOTE]
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"I make a perception check."
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