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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Chaosmancer" data-source="post: 8721769" data-attributes="member: 6801228"><p>I will say, I do get where they are coming from with Persuasion checks. I wouldn't make the DC harder or anything, but I do want some information. </p><p></p><p>However, I think the difference is I don't really need more information in your Prince Ken example. The party has a long-term relationship with that NPC, and I can fall back to that to figure out what happens. But if it was their first meeting, I'd need something more, because it helps me craft the dialogue. </p><p></p><p>And that's really the the biggest part with the three social skills for me. The players are often trying to get information, but I don't want to just exposit at them, I want to do it in character, and I can't respond in the character of the NPC unless I have some idea of the tact the players just went. They respond differently to an intimidating glare than to the PC grabbing a branch the size of their thigh and snapping it in half. And so I need to have some idea what the PCs did, so I can respond without a disconnect in the game world. </p><p></p><p>But also, many many times the context gives me what I need to figure out the player's actions, I just need their goal, and then I can go from there. Social is really the only time I need their goal and their approach, maybe investigation, but I can generalize an investigation.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8721769, member: 6801228"] I will say, I do get where they are coming from with Persuasion checks. I wouldn't make the DC harder or anything, but I do want some information. However, I think the difference is I don't really need more information in your Prince Ken example. The party has a long-term relationship with that NPC, and I can fall back to that to figure out what happens. But if it was their first meeting, I'd need something more, because it helps me craft the dialogue. And that's really the the biggest part with the three social skills for me. The players are often trying to get information, but I don't want to just exposit at them, I want to do it in character, and I can't respond in the character of the NPC unless I have some idea of the tact the players just went. They respond differently to an intimidating glare than to the PC grabbing a branch the size of their thigh and snapping it in half. And so I need to have some idea what the PCs did, so I can respond without a disconnect in the game world. But also, many many times the context gives me what I need to figure out the player's actions, I just need their goal, and then I can go from there. Social is really the only time I need their goal and their approach, maybe investigation, but I can generalize an investigation. [/QUOTE]
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"I make a perception check."
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