Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8722850" data-attributes="member: 4937"><p>I have to wonder if the gaming style GMforPowergamers uses works for him in part because the sort of complex encounter areas I'm describing, that are typical of my games just don't occur in his games. I've played at tables with Open World styles which I describe as, "We never move off the stage, the GM just changes the backdrops" were all encounters occur basically on a stage without obstacles or boundaries or important features other than the NPCs. You can go anywhere you want in these sandboxes because they are just a flat stretch of sand with different NPCs to meet. The game wouldn't play much differently if we were summoning NPCs to meet us on the stage rather than going to them. Space doesn't matter much in such games.</p><p></p><p>If you have that sort of thing going on, and you aren't using things like Flanking or battlemaps or anything but theater of the mind, then you probably rarely run into situations where the fictional positioning ever does matter.</p><p></p><p>I'm imagining a game that is largely Bangs and Scenes, played out almost entirely with Moves and heavily relying on DM narration for the entire transcript of play. The sort of game he describes feels a lot like a multiplayer Lone Wolf choose your own path book. I suspect that there is a lot of soft railroading techniques going on to make sure the party stays on the local rails, but the overall story is open ended. </p><p></p><p></p><p></p><p>If you take away player agency, and you aren't going to call it Railroading, what are you going to call it?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8722850, member: 4937"] I have to wonder if the gaming style GMforPowergamers uses works for him in part because the sort of complex encounter areas I'm describing, that are typical of my games just don't occur in his games. I've played at tables with Open World styles which I describe as, "We never move off the stage, the GM just changes the backdrops" were all encounters occur basically on a stage without obstacles or boundaries or important features other than the NPCs. You can go anywhere you want in these sandboxes because they are just a flat stretch of sand with different NPCs to meet. The game wouldn't play much differently if we were summoning NPCs to meet us on the stage rather than going to them. Space doesn't matter much in such games. If you have that sort of thing going on, and you aren't using things like Flanking or battlemaps or anything but theater of the mind, then you probably rarely run into situations where the fictional positioning ever does matter. I'm imagining a game that is largely Bangs and Scenes, played out almost entirely with Moves and heavily relying on DM narration for the entire transcript of play. The sort of game he describes feels a lot like a multiplayer Lone Wolf choose your own path book. I suspect that there is a lot of soft railroading techniques going on to make sure the party stays on the local rails, but the overall story is open ended. If you take away player agency, and you aren't going to call it Railroading, what are you going to call it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top