Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8722869" data-attributes="member: 6779196"><p>For me, traps are not triggered by failing to meet DCs, they are triggered by things that happen in the fiction. Some other actions in the fiction might lead to the character discovering the trap without triggering it, and some of those might require the player to succeed on a check of some sort to do so. Little to none of this is pre-planned; I only know where the trap is, how it’s hidden, and what will trigger it. To adjudicate whether any given attempt to find it succeeds, fails, or requires a roll, and in the lattermost case, what sort of roll is required and against what DC, I need to know what actions are actually being performed in the fiction, to a reasonable degree of specificity.</p><p></p><p>Is this a challenge for the player as well as the character? Absolutely. All games involve challenging the player, and most roleplaying games also give the player a character with tools they can use to help them overcome those challenges. But of course, since I know not all players expect D&D gameplay to work this way, it’s something I make a point of discussing with new players to my table. What information I need out of an action declaration and how I use that information are gone over in my table rules document.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8722869, member: 6779196"] For me, traps are not triggered by failing to meet DCs, they are triggered by things that happen in the fiction. Some other actions in the fiction might lead to the character discovering the trap without triggering it, and some of those might require the player to succeed on a check of some sort to do so. Little to none of this is pre-planned; I only know where the trap is, how it’s hidden, and what will trigger it. To adjudicate whether any given attempt to find it succeeds, fails, or requires a roll, and in the lattermost case, what sort of roll is required and against what DC, I need to know what actions are actually being performed in the fiction, to a reasonable degree of specificity. Is this a challenge for the player as well as the character? Absolutely. All games involve challenging the player, and most roleplaying games also give the player a character with tools they can use to help them overcome those challenges. But of course, since I know not all players expect D&D gameplay to work this way, it’s something I make a point of discussing with new players to my table. What information I need out of an action declaration and how I use that information are gone over in my table rules document. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top