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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8722899" data-attributes="member: 67338"><p>if you mean 4 very different walls for no real reason... yes that would be an odd situation in one of my games... one that most likely would lead to investigation before climbing</p><p></p><p>oh man I have too... and if something isn't keeping it intresting that is the fastest way to make me either fall asleep or just not care.</p><p></p><p>man I would hate that... </p><p></p><p>wait, you aren't suggesting that is how my open world work? the ones where I make dozens of maps (macro and micro) leave dozens of interesting things (to see to interact with to be plot hooks ext) at every major site in the world and 1 or 2 at the minor ones and still let my PCs make up there own stuff on top of this...</p><p>World Building is my favorite part of DMing (to the point where I have asked other DMs to hold building nights at games I play in where we as the PCs can pitch in and help build the world)</p><p></p><p>I used to alternate between battle map and theater of the mind (normally with a hand drawn estimate) but the theater of teh mind ones were becuse TOO much was going on (like the fight in the elemental chaos between 3 clock work titans where the PCs were moving through the moving gears and the titans were moving through different elements...and it was 3 dimensional... I don't think I could have battle mapped that</p><p></p><p>but sine we have gone to roll20 it is more like 95% battle map... and that encounter never would have been made for a r20 game</p><p></p><p>omg... this got me laughing so hard. My players are so invested in the worlds I almost never have the most accurate or detailed trascript, and my narration has to be short and to the point cause my players will just steamroll over once they get something in there heads.</p><p></p><p>no one is taking player agency</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8722899, member: 67338"] if you mean 4 very different walls for no real reason... yes that would be an odd situation in one of my games... one that most likely would lead to investigation before climbing oh man I have too... and if something isn't keeping it intresting that is the fastest way to make me either fall asleep or just not care. man I would hate that... wait, you aren't suggesting that is how my open world work? the ones where I make dozens of maps (macro and micro) leave dozens of interesting things (to see to interact with to be plot hooks ext) at every major site in the world and 1 or 2 at the minor ones and still let my PCs make up there own stuff on top of this... World Building is my favorite part of DMing (to the point where I have asked other DMs to hold building nights at games I play in where we as the PCs can pitch in and help build the world) I used to alternate between battle map and theater of the mind (normally with a hand drawn estimate) but the theater of teh mind ones were becuse TOO much was going on (like the fight in the elemental chaos between 3 clock work titans where the PCs were moving through the moving gears and the titans were moving through different elements...and it was 3 dimensional... I don't think I could have battle mapped that but sine we have gone to roll20 it is more like 95% battle map... and that encounter never would have been made for a r20 game omg... this got me laughing so hard. My players are so invested in the worlds I almost never have the most accurate or detailed trascript, and my narration has to be short and to the point cause my players will just steamroll over once they get something in there heads. no one is taking player agency [/QUOTE]
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