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"I make a perception check."
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<blockquote data-quote="Mannahnin" data-source="post: 8722906" data-attributes="member: 7026594"><p>Exactly! I gave an example of a simple back and forth dialogue between players and DM at the end of my own quoted post.</p><p></p><p>I'm talking about how [USER=67338]@GMforPowergamers[/USER] ' refusal to have that dialogue forces the DM to steer his character, with the result that the DM has to decide whether or not GMfP's PC moves into the threatened position.</p><p></p><p>The 15 on the roll to search may or may not mean the character found whatever they were looking for. Say the DC was 15, and they definitely found it. The roll tells me nothing about whether or not they opened that drawer, unless I know that the sought object happened to be in the drawer with the yellow mold. </p><p></p><p>If I know that the object is hidden behind one of the books on the bookshelf, then if they mention the bookshelf as among the places they're searching, but don't mention the desk, then hey presto, no mold! But if they just roll a die and refuse to describe the search at all, I have no idea and am left to decide whether or not they opened that drawer. If we have a functional dialogue like I gave an example of in my post, then we can establish whether and who might have opened that drawer, and we forestall any hard feelings or necessity for the DM to decide what the characters do.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8722906, member: 7026594"] Exactly! I gave an example of a simple back and forth dialogue between players and DM at the end of my own quoted post. I'm talking about how [USER=67338]@GMforPowergamers[/USER] ' refusal to have that dialogue forces the DM to steer his character, with the result that the DM has to decide whether or not GMfP's PC moves into the threatened position. The 15 on the roll to search may or may not mean the character found whatever they were looking for. Say the DC was 15, and they definitely found it. The roll tells me nothing about whether or not they opened that drawer, unless I know that the sought object happened to be in the drawer with the yellow mold. If I know that the object is hidden behind one of the books on the bookshelf, then if they mention the bookshelf as among the places they're searching, but don't mention the desk, then hey presto, no mold! But if they just roll a die and refuse to describe the search at all, I have no idea and am left to decide whether or not they opened that drawer. If we have a functional dialogue like I gave an example of in my post, then we can establish whether and who might have opened that drawer, and we forestall any hard feelings or necessity for the DM to decide what the characters do. [/QUOTE]
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